Optimized workflow for non-Aximmetry operators: How to create widgets for Aximmetry/unreal sequence trigger (edit: pinboard))

 

Hello Aximmetry staff,

Does anyone know is there any way to make the Aximmetry/unreal sequence trigger/sequence module to simple action widgets (like play, pause, stop, restart) more user-friendly for non-Aximmetry operators?

I know there is play, pause, stop, restart in the sequence module at Aximmetry itself.

But I am optimizing the operation easier for non-Aximmetry operators to trigger sequence in Aximmetry.

   Techtonic_HK

 
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TwentyStudios
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If you want to trigger play/pause/restart in Unreal you need to do that with Blueprints, using GetAximmetryTrigger. 

 
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buffos
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>simple action widgets... more user-friendly for non-Aximmetry operators

What do you mean by that? You can always create a pinboard and expose which of those pins you want with individual buttons.
If you check the documentation on pinboards they are pretty straightforward.

Pinboards are those small widgets you see for example in camera control panel.

 
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Techtonic_HK
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Thank you for your pointer.

>buffos

Yes. That's what I'm looking for.  I would like to expose which of those pins you want with individual buttons.

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Hopefully, I'm finding the right materials to read through:

For anyone who finds this thread useful, please find more details in the "Special Compound: Pin Collector" in Learn documentation.

https://aximmetry.com/learn/bpl-admin-docs/removed-from-old-hierarchy/special-compound-pin-collector/