Whether support SIMULATE Mode while using LiveSync in Aximmetry?

 

Difference between Simulate and Play mode in Unreal Engine.(Pictures below) Whether and how can we use Simulate instead of using Play mode?

Different Resolution in Different run Mode, I don't know why?

Picuture Above: Unreal Engine In Play mode

Picture Below: Unreal Engine In Simulate Mode


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Eifert@Aximmetry
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Hi,

In the simulate mode you can look around in the Unreal Editor while running the project. So you can for example see physics simulation without the need to open Aximmetry. Cause physics is only simulated in play or simulate mode, and in play mode the Unreal Editor for Aximmetry uses the camera location data from Aximmetry.

The difference between the camera pictures you see in those 2 screenshots is probably due to the simulate mode using the normal Unreal camera instead of the Cinematic Unreal camera.
You would need to significantly edit the Aximmetry Camera blueprint in Unreal to switch to the normal Unreal camera while using Aximmetry instead of the Cinematic Unreal camera.
Also, the Cinematic camera produces higher-quality rendering. Other than that, you could achieve a similar look as in your Simulate Mode screenshot by setting the focus to zero, increasing shadow strength, and reducing ambient lights.

Warmest regards,

 
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Rankling
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Thanks Eifert! Helped a lot.

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