Dear developers,
I am currently using Rokoko Studio Live for Metahuman in Aximmetry 3.1. While it was in T-pose in Aximmetry UE, when I cooked and used it in Aximmetry, the Metahuman transited from T-pose to A-pose, causing the motion to not match the bone. Could you please advise on what could be causing this issue?
Thank you for your help.
Dear KongXian,
This might be an issue with the plugin installation. Using this plugin in Cooked mode requires an additional step.
You can find detailed information on the installation of this plugin here:
https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-third-party-code-plugins-for-unreal-editor-for-aximmetry/
Best regards