Aperture setting with tracked cameras?

Where should we define the aperture for a tracked camera for Aximmetry DE with Unreal?

There does not seem to be a setting. All the other camera data comes from the tracking system.

   jim4586

Comments

TwentyStudios
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You can set it in the UE5 editor by adjusting the CineCamera actor used the the Tracked Camera blueprint. What would be the reason for adjusting it in real-time? 
Eifert@Aximmetry
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Hi,

Aximmetry 2025.2.0 BETA has just been released.
This update introduces general handling of camera aperture settings throughout the system:

  • Calibration Profiles now can contain a mapping between the raw Iris Encoder values and the F-number (called Aperture throughout the system). It can be edited in the Basic Calibrator app (or directly in the XML file).
  • Iris encoder value is read from protocols that support it. (Free-D officially does not support it, but some tracking systems like HTC Vive Mars use the spare "user" field for that purpose, and Aximmetry reads that.)
  • Some camera tracking systems and protocols are capable of sending the final aperture value (Canon CV Protocol, NCam, Trackmen, AGTP). In these cases this value is used.
  • For Virtual Camera paths, the aperture values can be defined for the A, B points both by mouse combination (Alt + Space + Right Mouse) or numerically.
  • Record_3-Audio: aperture is added as an animated user property to the FBX.

Warmest regards,