Aperture setting with tracked cameras?

 

Where should we define the aperture for a tracked camera for Aximmetry DE with Unreal?

There does not seem to be a setting. All the other camera data comes from the tracking system.

   jim4586

 
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TwentyStudios
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You can set it in the UE5 editor by adjusting the CineCamera actor used the the Tracked Camera blueprint. What would be the reason for adjusting it in real-time?