Where should we define the aperture for a tracked camera for Aximmetry DE with Unreal?
There does not seem to be a setting. All the other camera data comes from the tracking system.
Where should we define the aperture for a tracked camera for Aximmetry DE with Unreal?
There does not seem to be a setting. All the other camera data comes from the tracking system.
You can set it in the UE5 editor by adjusting the CineCamera actor used the the Tracked Camera blueprint. What would be the reason for adjusting it in real-time?