Urgent Help Needed: Unable to Open Cooked Levels in Aximmetry Composer

 

I hope you all are doing well. I have encountered a rather frustrating issue, and I need your help to solve it. I've been working on a project in Aximmetry, and I've recently cooked my levels for the Composer. Now I'm facing a problem I haven't experienced ever before - I am unable to open any of my cooked levels in the Aximmetry Composer, the Composer gives me no Informations about this what so ever.

Here's a brief overview of the steps I took:

  1. I created and designed my levels in the Aximmetry DE software.
  2. I cooked the levels using the standard cooking process (Aximmetry > Cook for Windows) with no apparent issues during the process.
  3. After the cooking process was complete, I opened the Aximmetry Composer and the Composition, but it does not work.



   brandjm

 
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buffos
  -  

1. If you switch in Live sync mode does it work?
2. Try restarting your pc (sometimes it just locks and it will not work)
3. After a crash, sometime whatever I do the compound seems locked, So I create a new one from scratch.

Hope that helps.


Kostas

 
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brandjm
  -  

Hey Kostas,


thank you for your help but here is the error i get:


>> New Compound

Loading Unreal project Kaminzimmer.uproject

[LogShaderLibrary] Blocking wait for shader preload, NumRefs: 1, FramePreloadStarted: 1

[LogUObjectGlobals] Failed to find object 'Class /Script/AIModule.AIController'

[LogStreaming] Couldn't find file for package /Script/NavigationSystem requested by async loading code. NameToLoad: /Script/NavigationSystem

[LogStreaming] Found 1 dependent packages...

[LogStreaming]   /Engine/EngineMeshes/Sphere

[LogStreaming] Please cook the project and try again.

[LogStreaming] ****DumpDependencies [Dependencies]:

[LogStreaming]     Export 2 /Engine/EngineMeshes/Sphere.Sphere:NavCollision_0

[LogStreaming]     Linker is /Engine/EngineMeshes/Sphere

[LogStreaming]         Dep S_BEFORE_C Import     3   /Script/NavigationSystem.NavCollision

[LogStreaming]         Dep S_BEFORE_C Import     4   /Script/NavigationSystem.Default__NavCollision

[LogStreaming]         Dep C_BEFORE_C Export     2    /Engine/EngineMeshes/Sphere.Sphere     (class StaticMesh)

[LogStreaming] Missing Dependency, request for /Script/NavigationSystem.NavCollision but it hasn't been created yet.

[LogStreaming] Could not find class NavCollision to create NavCollision_0

[LogStreaming] ****DumpDependencies [Dependencies]:

[LogStreaming]     Export 2 /Engine/EditorMeshes/EditorSphere.EditorSphere:NavCollision_0

[LogStreaming]     Linker is /Engine/EditorMeshes/EditorSphere

[LogStreaming]         Dep S_BEFORE_C Import     3   /Script/NavigationSystem.NavCollision

[LogStreaming]         Dep S_BEFORE_C Import     4   /Script/NavigationSystem.Default__NavCollision

[LogStreaming]         Dep C_BEFORE_C Export     2    /Engine/EditorMeshes/EditorSphere.EditorSphere     (class StaticMesh)

[LogStreaming] Missing Dependency, request for /Script/NavigationSystem.NavCollision but it hasn't been created yet.

[LogStreaming] Could not find class NavCollision to create NavCollision_0

[LogStreaming] ****DumpDependencies [Dependencies]:

[LogStreaming]     Export 2 /Engine/BasicShapes/Cube.Cube:NavCollision_1

[LogStreaming]     Linker is /Engine/BasicShapes/Cube

[LogStreaming]         Dep S_BEFORE_C Import     3   /Script/NavigationSystem.NavCollision

[LogStreaming]         Dep S_BEFORE_C Import     5   /Script/NavigationSystem.Default__NavCollision

[LogStreaming]         Dep C_BEFORE_C Export     2    /Engine/BasicShapes/Cube.Cube     (class StaticMesh)

[LogStreaming] Missing Dependency, request for /Script/NavigationSystem.NavCollision but it hasn't been created yet.

[LogStreaming] Could not find class NavCollision to create NavCollision_1

[LogStreaming] Couldn't find file for package /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP requested by async loading code. NameToLoad: /Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP

[LogStreaming] Found 0 dependent packages...

[LogStreaming] Please cook the project and try again.

[LogStreaming] Please cook the project and try again.

[LogUObjectGlobals] Failed to find object 'MaterialInterface None./Engine/EngineDebugMaterials/M_VolumeRenderSphereTracePP'

[LogWindows] === Critical error: ===

[LogWindows] 

Unreal Engine stopped. Please save and reopen your compound.



I dont really get it

 
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buffos
  -  

Some guesses.

If you are using plugins, 

a) Have you "installed" them in Aximmetry ? (There is an entry in the Aximmetry menu

b) Check if, by accident, those plugins have been deselected from the plugins list. 

(those Missing Dependency messages point to something like that)

 
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Eifert@Aximmetry
  -  

Hi,

There are lots of "Couldn't find" messages in that log. Are you sure your project has all the contents? It is likely they got lost somewhere on the way. Or as Buffos said, they were part of a plugin that is not installed.

Warmest regards,