What is the best way to setup predefined camera locations in an unreal scene so I can quickly set the Aximmetry Scene Location to these points?
Say I have an Unreal environment and I have 3 common places where I want to move the scene location to. Currently I have to manually fill in the coordinates in Aximmetry each time, and is very time consuming.
I was thinking of adding a Blueprint Actor to the 3 locations as reference points, but I cant find a way to pass the Actor Location to Aximmetry. There is a Get Aximmetry Transform node, but there is no Set Aximmetry Transform node?
(You also cannot manually copy the Scene transform in Aximmetry and paste it into an Excel sheet or something for later reuse)
id also like to understand how this is achieved