Setting up preset shot locations in an Unreal scene

 

What is the best way to setup predefined camera locations in an unreal scene so I can quickly set the Aximmetry Scene Location to these points?

Say I have an Unreal environment and I have 3 common places where I want to move the scene location to. Currently I have to manually fill in the coordinates in Aximmetry each time, and is very time consuming.

I was thinking of adding a Blueprint Actor to the 3 locations as reference points, but I cant find a way to pass the Actor Location to Aximmetry. There is a Get Aximmetry Transform node, but there is no Set Aximmetry Transform node?


(You also cannot manually copy the Scene transform in Aximmetry and paste it into an Excel sheet or something for later reuse)

   ajkrooneman

 
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N0rth3rnL1ght
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id also like to understand how this is achieved

 
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TwentyStudios
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The camera can only be controlled from within Aximmetry, so there’s no way to send camera position from Unreal to Aximmetry. To switch between different positions, add a Switch Transform module to the camera transform by editing the main compound . How that is accomplished differs depending on if you’re using tracked or virtual cameras. To copy the location from Unreal you need to switch the XYZ coordinates and divide the Unreal values by 100.

 
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Eifert@Aximmetry
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Hi,

Just to add to this, you could use Presets instead of the Switch Transform module. This way you don't need to edit the camera compound, instead, you will need to create a new Control Board and use the Preset there: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/scripting-in-aximmetry/flow-editor/special-compound-control-board/#presets
Also, you will likely want to edit more than just the Scene's location per Scene, and with the Preset feature, you can easily set up different Control Board settings per scene.

In the next major release of Aximmetry the Playlist module will be able to modify Transformations, so that will also become a solution without editing the camera compound for this.

Warmest regards,

 
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ajkrooneman
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Thanks! The Presets feature is exactly what I was looking for, this will speed up our workflow a lot! (so tired of manually mouse dragging the coordinate inputs lol)