Hi! As we have some high-class projects coming up, we´re testing the tracking data rewcording feature right now. What I noticed:
- we record the tracking data like described in the documentation for further use as FBX in Maya / Unreal / Blender, etc.
- everything works as it should be, but when I load the FBX back to Unreal in the same scene, th camera is positioned very far away from the position in Aximmetry.
- I left the Scene settings at 0.0.0 and only changed the Camera Origin in Aximmetry.
Is there a way to reproduce the exact camera position in Unreal based on the exported FBX? Or will it always be "try and error"?