Hi,
I'm modifying an Unreal scene using Unreal for Aximmetry. I cook it and close Unreal for Aximmetry. I run an Aximmetry compound using the cooked version of the scene, so far so good, I can see the modifications made to the Unreal scene.
I reopen the scene using Unreal for Aximmetry: I get the previous version of the Unreal scene, not the last one cooked!
I have seen this behaviour on systems running Windows 11 and Aximmetry 2023 1.0, including my laptop.
I can send you a project showing up this behaviour.
Best regards
I've made some further test on my laptop with such an Unreal scene. It is actually not saved.