Hello again! I'm back with a situation! I'm using an Unreal project! When I make a route on a path with the virtual camera from point A to point B. All the edges of the objects in the virtual studio start flickering! Does anyone know how I can resolve this situation? I use an RTX 3060TI video card and in Aximmetry/Rendering Preferences I set it to FHD/50p
Edges isue Aximmetry / Unreal Engine
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Hi Twenty, thanks for the reply, I put on a link! I have another situation when I use an animation with an object for which I made a trigger from Unreal for AXI! When the screen goes down, the edges of the surrounding objects are destroyed and then at the end of the animation they stabilize! I hope it will be understood! The situation with the camera path no longer seems as serious as this aspect! Can you please help me to solve this situation
https://www.youtube.com/watch?v=WOd-vZ_ggLY
This just looks like regular aliasing, which has nothing to do with Aximmetry. Try switching to the new TSR ani aliasing in the project settings and render the Unreal engine scene at a higher resolution (either set the resolution directly in the node or use ScreenPercentage).
Hi Nicu,
Do you use special settings on the virtual screen's material to render it more clearly? Like the settings discussed here: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#setting-up-objects-in-front-of-the-billboard
If it is so, then the edge issues are likely caused by those settings. As these settings mostly turn off anti-aliasing.
A workaround could be to use a normal material while the virtual screen descending or ascending, and switch to the special virtual screen material while it is stationary.
Otherwise, if you use standard material, then TwentyStudios' advice can help you.
Warmest regards,