I created a room which using POM shader for walls to saves polygons count and makes mesh generation faster. However, I wonder if Aximmetry can cook this kind of shader, since I found out some game modules work in UE5 but not in Aximmetry.
I created a room which using POM shader for walls to saves polygons count and makes mesh generation faster. However, I wonder if Aximmetry can cook this kind of shader, since I found out some game modules work in UE5 but not in Aximmetry.
LumiGrade: There seems to be a widespread misconception that “cooking” is somehow converting the Unreal scene to run in Aximmetry. It’s in fact just compiling the scene to run standalone outside the editor, just like an executable of your scene would, and Aximmetry just shares the GPU buffer with the Unreal scene running in the background. Anything that works in standard Unreal at runtime also works in Aximmetry, with the caveat that some things can mess with the Billboard rendering.
Hi,
There should be no problem with cooking the POM shader.
However, you should test how the billboard looks in front of it. Complex materials may interfere with the billboard. If it interferes with the billboard, then you can try turning off the billboard's Depth Write in the Aximmetry's control board's billboard panel.
Warmest regards,