We are using a tracked camera with an external keyer.My system :
But my External Keyer need a garbage matte and the garbage matte can move when my tracked camera is moving.(ps:A garbage matte excludes areas of a source you don’t want to include in your composite).
How do output garbage matte?
Hi,
Do you want to tell the External Keyer where the billboard is obscured by virtual objects of Unreal Engine?
If so, you can do the following with some limitations:
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Make sure that Use Billboards is turned On and Allow Virtuals is turned off:
Then enter the camera compound by using the Edit Compound In-Place and double-clicking on the compound:
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Inside the compound find this Cropper 2 module:
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Expose it outside of the compound:
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And finally, expose it as a video out:
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Note that since the camera compound is opened, it won't be updated in new versions of Aximmetry. To update it, you will need to revert the compound and do the edits again.
And Note that this mask won't include the Studio mask:
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Warmest regards,