Hi, does anyone know how i can avoid these white edges in the foreground? seems to be happening when the greenscreen footage is behind foliage/objects
Hi, does anyone know how i can avoid these white edges in the foreground? seems to be happening when the greenscreen footage is behind foliage/objects
Hi,
It is probably related to this limitation: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#nanite-virtualized-geometry
Does turning of nanite mesh on objects in front of the billboard fix the issue?
You can turn off nanite on individual meshes by selecting the actor, then double-clicking on the mesh:
And then in the StaticMesh Editor, disable Enable Nanite Support:
Warmest regards,
Hi,
Make sure these settings are turned on: https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/obtaining-graphics-and-virtual-assets/creating-content/creating-content-for-aximmetry-de/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#converting-unreal-5-project-into-aximmetry-unreal-5-project
You need to reapply them if you changed the DefaultEngine.INI file.
Do you see the white edges when Allow Virtuals is turned On or Off:
And with Light Warps turned Off:
Warmest regards,
Hi,
One more thing you could try is turning all these parameters off in the Billboard:
There is a slight chance that Render To Depth causing this.
If it still happens after this, you could send the scene to sales@aximmetry.com and refer to this forum post and we will investigate the issue in-depth.
Warmest regards,
Is this a MAWI scene? I’m seeing like a of gnarly rendering artifacts in Aximmetry with scenes using Lumen and Nanite. Aximmetry needs to start testing their releases on a much wider variety of scenes in the future, to avoid this happening again.