So, im using some glass material for a window, and i must have something not correctly set, since that glass material's edges are all always sharp when the should be camera blurred. and anything in front of them such as the cross beams on the window, look strange, like some sharp, some out of focus. The window on the right has the glass material, the window on the left does not
This is a very, very common question about Unreal. It has to do with how Unreal handles translucency and is not related to Aximmetry. The fix is simply to edit the material parameters under Translucency and enable Render Before Depth of Field.