Unreal glass material always in focus when everything out is correctly out of focus?

 

So, im using some glass material for a window, and i must have something not correctly set, since that glass material's edges are all always sharp when the should be camera blurred. and anything in front of them such as the cross beams on the window, look strange, like some sharp, some out of focus. The window on the right has the glass material, the window on the left does not

   Darren Levine

 
Profile Image
TwentyStudios
  -  

This is a very, very common question about Unreal. It has to do with how Unreal handles translucency and is not related to Aximmetry. The fix is simply to edit the material parameters under Translucency and enable Render Before Depth of Field. 

 
Profile Image
Darren Levine
  -  

Thanks brother!

For anyone else looking for this under unreal 4.27, you have to expand translucency with the bottom arrow, and it's called "render after DOF" which needs to be unchecked.

 
Profile Image
Darren Levine
  -  

A follow up on this, an issue im now trying to work out are dancing/jagged artifacts occurring on those same window bars, which only appear at certain camera angles, like if the camera is more parallel to a bar, the artifact appears, kind of like a resolution artifact, but resolution doesn't affect it. it seems to be affected by any combination of the material type, what's behind it (i have a virtual screen playing back a video of a skyline) I know this is just a still shot, but imagine those jagged bits along the bars to be dancing along the bars even though the camera isn't moving

 
Profile Image
TwentyStudios
  -  
@Darren Levine: This is a limitation of translucent in Unreal and not related to Aximmetry. I haven’t been able to find a fix for it. 
;