Natural and organic look

 

How can I get a natural and organic look from AXIMMETRY, and not a sharp and unrealistic look that betrays the fact that even if you are photographing a nature scene, it still looks too sharp and doesn't blend in realistically... not the scene itself, let alone the characters in it...

I need some kind of patent that everything will fit together in a not too computerized way and there will be some way to create a natural and organic look

   david libraty

 
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marc.colemont
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Hi David,

Aximmetry is loading the unreal project as it is created there. What goes in goes out. To match the character in the UE scene, my trick is to always place extra lights in the unreal scene, like I would do in a studio in reality. And place these lights in UE where the billboard character will be placed. And I set the billboard in Aximmetry Lit-on so the lights in unreal color the green key character. Creating a scene takes time. Using live-link speeds up the time to tweak it.

 

 
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TwentyStudios
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@david libraty: The way you’re wording the question makes it seem like there is some issue in Aximmetry that is causing the lack of realism, while in reality it all comes down to how you use the tools at your disposal. Like explained above, Aximmetry simple loads the UE5 scene and runs it in the background. It doesn’t convert or change anything in the Unreal scene, so any lack of realism in the background is down to how the scene is created and rendered in Unreal and not anything that happens in Aximmetry. Getting realism in Unreal is a true art form that requires a lot of technical and artistic skills. Using realistic models in combination with physically based materials and lighting value is a good start. Things like volumetric fog and careful use of post processing effects also help. 

To integrate the green screen footage into the environment you’ll need to start with good lighting that matches the virtual environment. You need a good, evenly lit green screen and you need to set up the keyer properly. You should then use the Adjuster to match the white balance and black/white levels to match the background before moving on to tools like Light Wrap. In Light Wrap, try the different blend modes to see what looks best. I normally use the Soft Light mode with around 1.8 intensity since it gives a more subtle result than other modes. 

Turning on Allow Virtuals makes renders the subject inside the 3D environment at allows it to interact with the scene lighting and volumetric fog. Since Aximmetry is node based you can further tweak the results by building your own compositing graph with additional light wraps, adjusters and various post processing to help with integrating the foreground with the background. A neat trick is to apply a color harmonizing LUT to the final results (using the Color Mapper module) to bring everything into the same general color palette. 

The possibilities are endless and the tools at your disposal are incredibly powerful. It just comes down to using them correctly, which takes time to learn. In fact, it’s impossible to ever fully master them and you will keep improving over time the more you practice.

If you could post a screen shot or video of your current results I might be able to identify areas that could be improved. 

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