How can I get a natural and organic look from AXIMMETRY, and not a sharp and unrealistic look that betrays the fact that even if you are photographing a nature scene, it still looks too sharp and doesn't blend in realistically... not the scene itself, let alone the characters in it...
I need some kind of patent that everything will fit together in a not too computerized way and there will be some way to create a natural and organic look
Hi David,
Aximmetry is loading the unreal project as it is created there. What goes in goes out. To match the character in the UE scene, my trick is to always place extra lights in the unreal scene, like I would do in a studio in reality. And place these lights in UE where the billboard character will be placed. And I set the billboard in Aximmetry Lit-on so the lights in unreal color the green key character. Creating a scene takes time. Using live-link speeds up the time to tweak it.