I updated to the latest version, and cooked with the Unreal 5.1
After opening the project in Aximmetry I see the following.
With lit = on
and with lit off
Everything is the same. No changes.
Also, the scene feels a little bit darker. Also no changes from 5.0.3, just enabling PM6 in project settings, as requested when migrating to 5.1.
Anyone noticing the same?
Maybe you’ve enabled Lumen, which will replace baked lighting? Lumen only works with Moveable or Stationary light source, so if your lights are set to Static they will be ignored.
For types of productions there’s absolutely no need to enabled Lit for the Billboard. Since it’s a flat surface it won’t react realistically to light, it’s much harder to control and generally just doesn’t look very good. It’s much better to light your subject with physical lights to match the virtual environment. This is just the nature of compositing 2D video in a 3D world and until the technology for real-time AI depth estimation catches up in a few years there’s nothing Aximmetry can do about it.