Why after cooking project the scene looks different in Unreal and Axy? It happens especially in situations when we have very contrast lighting conditions, and it looks like the difference comes strictly from white balance and tint settings. The scene is very simple with basic light, I made it only for demonstration purposes, but the same situation occurs also in more complicated projects.
Is there any way to correct this? When I set my lighting in UE I want the same results after cooking to axy. Example screens below.
There should be no difference like this between Aximmetry and the Unreal viewport, and I’ve never come across it before. Looks like you’re viewing the through a CineCameraActor in Unreal, so most likely you have a white balance setting changed on that. Make the same adjustment in the PostProcessVolume and you should see it in Aximmetry.