Difference in lighting UE vs Axy

 

Why after cooking project the scene looks different in Unreal and Axy? It happens especially in situations when we have very contrast lighting conditions, and it looks like the difference comes strictly from white balance and tint settings. The scene is very simple with basic light, I made it only for demonstration purposes, but the same situation occurs also in more complicated projects. 


Is there any way to correct this? When I set my lighting in UE I want the same results after cooking to axy. Example screens below. 



   KGH.EC

 
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TwentyStudios
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There should be no difference like this between Aximmetry and the Unreal viewport, and I’ve never come across it before. Looks like you’re viewing the through a CineCameraActor in Unreal, so most likely you have a white balance setting changed on that. Make the same adjustment in the PostProcessVolume and you should see it in Aximmetry.

 
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KGH.EC
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I use CineCameraActor only for popruse to set similar frame in UE and Axy. Sadly the scene looks different in Unreal editor and Axy composer. 


 
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TwentyStudios
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Please read my reply again. This is not an Aximmetry issue, it’s just how you’ve set up your camera and PostProcessVolume. It’s also really easy to fix, if you just adjust your PostProcessVolume like I described.

 
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KGH.EC
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Okay, I figured it out. Difranece between UE and Axy dispares after we first build light in UE and then cook project to Axy. 


I thought that using full dynamic global illumination thanks to Lumen and setting all light sources to “movable” will endure the necessity of building lights. However in a scene like this after building the lights the scene slightly changes and then when we cook to Axy everything looks the same.  

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