Environment is not sharp as in unreal engine when zoomed in

Studio Operators Content Creation Post Effects Virtual Camera Unreal

 

Hi, we are using 4.27.2 version. To sum up our issue, our environment is sharp when opened in unreal but when we open aximmetry de and zoom on some objects, it is blurred and not sharp.   We tried to set cam horizontal FOV and cam focus distance, but it is not enough. Environment is still not sharp as in unreal engine when zoomed in. What should we set so that it looks exactly like in unreal engine?

   stefan.jakubjak

 
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TwentyStudios
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How do you mean “Zoomed in”? You realize that there is no depth of field in the default view in the Unreal Editor Viewport, right? If you want to have the same behavior for the Aximmetry camera you need to use a higher aperture on it. 

How are you viewing the output? The preview window in Aximmetry is just a rough preview and not indicative of the final output that you would send to your video card. You should also check what resolution you have Aximmetry set to render in. Note that the rendering resolution can (and often should) be higher than the output resolution. 

 
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stefan.jakubjak
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Hi, by zooming I mean scrolling up or down or moving close to the object. I did not know that preview window is just a rough preview. How can I get the final output ? 

 
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TwentyStudios
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You get the final output to trough the video card I suppose you have installed in your computer. Alternatively you can use a secondary output on your GPU to display the Program Out. 

Like I said, the Aximmetry camera has depth of field, just like a real camera. This is intended and how it should be. You just have  to adjust the focus if you’re very zoomed in, again like on a real camera.