Hi, we are using 4.27.2 version. To sum up our issue, our environment is sharp when opened in unreal but when we open aximmetry de and zoom on some objects, it is blurred and not sharp. We tried to set cam horizontal FOV and cam focus distance, but it is not enough. Environment is still not sharp as in unreal engine when zoomed in. What should we set so that it looks exactly like in unreal engine?
How do you mean “Zoomed in”? You realize that there is no depth of field in the default view in the Unreal Editor Viewport, right? If you want to have the same behavior for the Aximmetry camera you need to use a higher aperture on it.
How are you viewing the output? The preview window in Aximmetry is just a rough preview and not indicative of the final output that you would send to your video card. You should also check what resolution you have Aximmetry set to render in. Note that the rendering resolution can (and often should) be higher than the output resolution.