Hi TwentyStudios
Indeed, two projects. That is what I tried to describe, sorry.
The first project:
I still have this horrible black plane in my project. No tut say something about it. Everything works, the Tracker, The moving, The actualisation. But in Aximetry I cannot find, where I can turn off this black plane. I cannot find this plane in the Unrealproject. where can I turn off this black plane?
The second project:
When I try to build up the scene from scratch. I open UEforAximmetry. After defining the Scene and putting in the camera, I baked it every time. When I drop it into the aximmetry-scene - I tried inport the new Unreal-scene and substitute the existing one (thats why both are visible) - why aximmetry don't recognize the camera. In the other projects, I noticed, that Aximmetry recognize the camera and enlarged. What can I do for that?
Do you understand better, what I mean?
Thanks for your help
best Daniel
No, I still don’t understand. Listen: You can’t have two Unreal projects added at the same time in Aximmetry! The black plane is probably where you would see the video feed if you had set it up correctly. But, I don’t understand why you would get this if you had added the Tracked Camera and not the Billboard camera from the Aximmetry menu in the Unreal Editor. Go back from the beginning, follow the instructions for working with tracked cameras (they apply to all tracking systems), make sure you get a video from your camera and DO NOT add two different unreal scenes to the same Aximmetry project.
Also, no need to clog up the forum by starting different threads on the same subject. Reply in the same thread please. If you can’t follow basic instructions no one will be able to help you.