Hello! For a little while I've been trying to understand how I can use and control augmented reality AR in Aximmetry using an Unreal Engine project! And I thought I'd start with some basic things, so I used a cube and a sphere in an Unreal project and imported into Aximmetry. (Attached a screenshot) Going over the fact that I didn't set an input for the camera tracker, I try to position my objects in the real world, but no matter how much I change the values in Base Cam Transform, my objects stay in the same position! Can someone help me understand what I'm doing wrong! Thanks a lot!
Ok, I'm back here with another confusion! I activated in Unreal Aximmetry_Shadow_Catcher and Aximmetry_Reflection_Catcher, but in Aximmetry the reflection on objects is completely missing, as well as the shadow.
The reflection is only on the floor, why does this happen, shouldn't there be reflection on objects and the shadow on the floor? Someone help me too! Help!!