How can I be sure that my character is standing on the floor in the virtual scene, and how is the height of the ground measured?
How can I be sure that my character is standing on the floor in the virtual scene, and how is the height of the ground measured?
Hi,
There are many ways to set the height of your tracking camera. Depending on your camera tracking hardware how you set the height can be different. For example, you might need to set the height after each start, or for example, you need to set the height in your tracking hardware but only once.
You can even adjust or set the camera's position and height in the tracked camera compound's ORIGIN panel's Delta Cam Transf:
Warmest regards,
How do you mean it’s always wrong? Have you actually adjusted the tracking delay, as described in the documentation?
The smoothing module will of course cause additional and variable delays relative to the real camera moves, since it’s averaging the tracking data over time. Now way to avoid this without inventing a time machine to predict a camera move before it happens. Why do you want to us the smoothing module? Stype should give you smooth and jitter free tracking without it, if it’s properly set up. The smooth module isn’t recommended to be used for any professional camera tracking and should in any saw be used in very small amounts.
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I added the smoothing module according to steps 1-9 in this forum
Hi Jinyouyi,
You actually need to set less Tracking Delay when using the Smooth Transformation module.
When using the redspy 3.0 and you don't need the smooth, just set the Tracking Smooth Delay to 0. It should be exposed on the Input's Control Board and you should be able to set it to 0 there. It is exposed to the Input Control Board in the tutorial here:
Or just add the Smooth module to the Input compound which is used by your different tracking.
Or use the original Tracked camera compound when using the redspy 3.0 and the modified one when using the other tracking.
Warmest regards,
I found that the tracking camera drifted when it moved if the height was not right