The direction of Aximmetry calibration ground and calibration ground is wrong

 

Hello, I have some problems. I turned on SteamVR and calibrated the Aximmetry calibrator without the HTC VIVE headset. The ground reference of the positioning is at the level of the HTC VIVE locator, which is what I think is the same as the real ground. The baseline does not match, and in the Aximmetry project scene, the calibrated orientation map does not match the reality.


The following is the effect I want to achieve after watching the official demo video.


I urgently need to solve this problem to help the team create better content, thank you.

   Wik_baibai

 
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pyramideproductions
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I have run into a similar issue and I'm looking for a solution as well

 
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Eifert@Aximmetry
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Hi  Wik_baibai,

The demo video you have the screenshot from is for Vive Mars and not for the normal Vive which only works with the SteamVR.
However, in both cases, the calibration with Aximmetry Calibrator should look like the same.
And in both cases, you need to set the ground position. In the case of Vive Mars, it is quite easy if you have more than one Rover, you just place the 2nd rover on the ground and click on Recenter in the Mars. Though, even after this there will be a few centimeters offset, which is the height of your Rover/Tracker.
In the case of a normal Vive, you have to do the Room Setup in SteamVR:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/experimenting-with-htc-vive-camera-tracking-using-unreal-scene/

Note that we were not able to use the normal Vive without the headset (HMD) being connected to the computer.

Warmest regards,