Hello!
I continue to explore features of Aximmetry and found following whenI have made about 20 scalar parameters and after that project does not load due too much scalar pin message in the log?
1.Does Aximmetry has limits for pin count and will be this fix in future?
2. Will Aximmetry support feature to set billboard to animated surface or object in UE out of the boxboth for virtual and tracked cameras?
3. Will Aximmerry support for lit shadow and reflection on bilboard working with tracked camera with unreal engine?
4. Will Aximmetry supports more type of varibles to Unreal engine?
5. Will Aximmetry supports hands tracking?
i Alexander,
1. Yes it has a limit of 16 for each data type. We might raise it in the future, but alternatively you can use the grouped data pin feature which were added in the latest versions. It also can make easier for you to connect the data to the Unreal
For that you have to extend the pin names with a group identifier separated by a semicolon.
For e.g. if you define these:
Get Aximmetry Transformation
Name Object1: Position
Get Aximmetry Color
Name Object1: Color
Get Aximmetry Scalar
Name Object1: Opacity
Get Aximmetry Transformation
Name Another Object: Position
Get Aximmetry Color
Name Another Object: Color
https://aximmetry.com/learn/virtual-production-workflow/preparation-of-the-production-environment-phase-i/scripting-in-aximmetry/flow-editor/collection-for-databases/
2. I'm not sure what do you want to achieve here. Could you elaborate?