The collected signal has color difference when placed on the virtual screen

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Please ask me a question. The picture I collected and pressed ctrl to see is consistent with the color of my collection terminal, but the color will change when I put it on the virtual screen. How can I solve this problem?


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When you send the video to a virtual screen it’s rendered through the entire UE5 pipeline. Bloom, Tonemapper, color correction and other post processing effects will alter the color. I usually copy the Inverse Tonemapper shader from the Aximmetry Camera material to any video screen materials, which at least helps with the Tonemapper problem.