Hi,
I hope this is Ok to ask this question here, since it's more hardware related than purely software.
In the context of pure aximmetry usage for virtual production, and given that UE5 seems to favour it's own lumen software raytracing and supersampling solutions over hardware raytracing and DLSS (which can also create their own issues with billoards), does it make more sense to go with an NVIDIA or AMD card ?
AMD cards seem to be a better deal for "raster" compute, memory and power efficiency, and if their relative deficit in RT isn't a big deal in UE5 with Lumen anyway, I might go for that.
Anyone has a experience with both inside of Aximmetry ?
Hi Eric,
If I understand correctly you are going to run Unreal with Aximmetry. But you are not going to use any other software.
Which video card suits you better can even depend on such small things as what is your scene like in Unreal, like how many lights or reflections it uses.
Also note that:
Lumen's Hardware Ray Tracing Requirement:
Video cards must be NVIDIA RTX-2000 series or higher, or AMD RX-6000 series or higher.
https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/
Personally, I like to compare the hardware with benchmarking sites. Especially with https://gpu.userbenchmark.com/.
This site's speed test software is also a good way to test if your hardware runs at its expected performance. As it will compare your hardware's bench to other users' benches with the same hardware.
Warmest regards,