A consult abut Virtual Cam in UE&Axy

 

Hi,

I want to know if there is any way to set the virtual cam position and view in the UE , after the project is opened in Axy, the position information of the virtual cam position can be retained, because it is very troublesome to adjust the angle and position of the virtual camera in the Axy every time.

 For example,I want to set a position and view in UE as shown in the figure ,then open it in Axy.I want the position and view in Aximmetry_Virtual_Camere_1-3_Billboards can exactly match the scene I set in UE.

This problem has troubled me for a long time. I hope you can help me analyze it and find a solution,thanks!!!


   M-Media

 
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TwentyStudios
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What is troublesome with adjusting the camera from within Aximmetry? Have you learnt the controls? I find it’s actually easier to adjust it then to do it inside Unreal. 

 
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Eifert@Aximmetry
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Hi,

To add to this, you can use Unreal for Aximmetry in interactive editing: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users-unreal-engine-5/ue5-how-to-install-and-work-with-the-unreal-engine-based-de-edition/#interactive-editing
This way, you will see Aximmetry's camera movements in Unreal Editor while the map is being played. Also, when you stop playing the map in Unreal, the Viewport of Unreal will stay at the last location of the Aximmetry's camera. However, the FOV of the viewport will be different.

Warmest regards,