Unreal AR issue

 

Hello,

I have built an Unreal AR scene for Aximmetry 2022 5.0. When loading, I have the following error log:

Loading Unreal project Aximmetry_AR.uproject

[LogMaterial] Loading a material resource None with an invalid ShaderMap!

[LogMaterial] Tried to access an uncooked shader map ID in a cooked application

[LogMaterial] Invalid shader map ID caching shaders for 'Empty_Tonemapper', will use default material.

[LogMaterial] [AssetLog] /Game/Aximmetry_TrackedCam_AR/Materials/Empty_Tonemapper.Empty_Tonemapper: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.

Loading Unreal project Aximmetry_AR.uproject

[LogMaterial] Loading a material resource None with an invalid ShaderMap!

[LogMaterial] Tried to access an uncooked shader map ID in a cooked application

[LogMaterial] Invalid shader map ID caching shaders for 'Empty_Tonemapper', will use default material.

[LogMaterial] [AssetLog] /Game/Aximmetry_TrackedCam_AR/Materials/Empty_Tonemapper.Empty_Tonemapper: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.

Here's what I get on the output:


When checking the Empty-ToneMapper material in Unreal, here's what I get:


Best

   Eric Soulard

 
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Eric Soulard
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Solved with the virtual production plugin