Hello,
I have built an Unreal AR scene for Aximmetry 2022 5.0. When loading, I have the following error log:
Loading Unreal project Aximmetry_AR.uproject
[LogMaterial] Loading a material resource None with an invalid ShaderMap!
[LogMaterial] Tried to access an uncooked shader map ID in a cooked application
[LogMaterial] Invalid shader map ID caching shaders for 'Empty_Tonemapper', will use default material.
[LogMaterial] [AssetLog] /Game/Aximmetry_TrackedCam_AR/Materials/Empty_Tonemapper.Empty_Tonemapper: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
Loading Unreal project Aximmetry_AR.uproject
[LogMaterial] Loading a material resource None with an invalid ShaderMap!
[LogMaterial] Tried to access an uncooked shader map ID in a cooked application
[LogMaterial] Invalid shader map ID caching shaders for 'Empty_Tonemapper', will use default material.
[LogMaterial] [AssetLog] /Game/Aximmetry_TrackedCam_AR/Materials/Empty_Tonemapper.Empty_Tonemapper: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
Here's what I get on the output:
Best
Solved with the virtual production plugin