I'm trying out the example provided in this post: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/using-tracked-cameras-and-augmented-reality-with-an-unreal-scene/?_ga=2.234039966.120180601.1666268697-2071548711.1665752700#augmented-realityhttps://aximmetry.com/learn/tutorials/for-aximmetry-de-users/using-tracked-cameras-and-augmented-reality-with-an-unreal-scene/?_ga=2.234039966.120180601.1666268697-2071548711.1665752700#augmented-reality.
I can get the tracked camera bit (first section) to work, but am unsure how to proceed. Am I supposed to add an "AR with tracked camera" camera to that UE level or is the Augmented Reality part of that article meant to be instead of the "Camera Tracking" section?
Thanks for your help.
Daniel
The black screen in the aximetry ar camera project, the camera signal cannot enter the output port, the 4.2 version is normal, and the 5.0 version is black