Aximmetry for Unreal 5 BETA low performance?

 
Hello! I need your help!I'm working on a project in Unreal 5 Beta! The problem occurs when I import the project in Aximmetry DE for UE5 BETA.I get this error:[LogAjaMedia] GPU Direct failed to initialize.The processor and video card exceed some record limits 🙂I tried to move the camera and it jerksThe geometry in the EU is not very complex.PC configurationNvidia GeForce RTX 3060TI video cardAMD Ryzen 7 3800X processorDisk Driver SSD 860EVO 500GBIs it the same for you? Can someone help me how to improve performance in Aximmetry BETA! Please! Is it somehow a bug of the BETA version and was it solved in the official version?

   Nicu Bunicu

 
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Nicu Bunicu
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Can someone help me here please?

 
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Eifert@Aximmetry
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Hi Nicu,

Probably that error or other errors in Unreal caused the increased hardware drain.
Are you using Aja cards in Unreal? The LogAjaMedia error seems to be related to Aja's plugin in Unreal. Aximmetry can handle Aja cards and Aximmetry can pass video coming from Aja card to Unreal. So if you do so, you can probably disable to Aja plugin in Unreal.

The camera jerking is most likely because of the increased hardware drain.

Warmest regards,

 
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Nicu Bunicu
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Hello ...Eifert  Thanks for the answer! A little late :))

I solved a big part of the problem! It seems that the RectLights were responsible for the performance problems, I deleted some of them and now the video card behaves much better! I just don't understand one thing: on my PC RTX 3060TI GPU reaches 100% on another PC with RTX 3090 GPU reaches the same performance! How is that possible? Normally, it should be much better on the RTX 3090, being a much more powerful video card, right?

Isn't it a bug after all, what should be fixed?

 
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Eifert@Aximmetry
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Hi Nicu,

There are several reasons why there can be performance differences between computers.

First, make sure both computers have the same Rendering settings in Preferences:

Note, if you have a video output set to sync, then the Frame Rate setting might get overwritten. For testing purposes, it is best if you don't have any video output set in the Video Outputs menu and you don't even have any preview windows or preview panels open.

Also, make sure you are opening the same scenes with the same settings. And that you have no other programs running in the background. Especially do not run Unreal Editor when you are using a cooked unreal project.

Warmest regards,