is there a way to have access to the current camera ID in aximmetry flow

 

hello. please i need help. because of aximmetrys lack of shadows, i created a simple setup that allows me to paint my own shadows for my set. the only problem is I can't get the shadows to switch of when Ii switch to another aximmetry camera, so the painted shadow remains visbble from another view. is there a way to have access to a node that tells which camera is the current one, so i can use this to trigger my painted shadow planes in unreal each time i switch camera aximmetry. thanks

   olutayo.i

 
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Eifert@Aximmetry
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Hi,

You can use Transmit Integer module to receive the selected camera from inside the Camera compound:

In the case of scenes rendered by Aximmetry (SE), you can use the Visibility Group output pin of the camera compound:


Also, Aximmetry can render shadows or even key them out. If you tell us why couldn't you enable the shadows, I might be able to help with that.
Like if you are using Unreal and ray tracing, beware of the settings detailed here: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#ray-tracing-in-unreal-engine

Warmest regards,