Character Hair not blurring correctly in Aximmetry

 

I've recently been working on Characters in Unreal 5 which I want to use for Aximmetry.
However, I am running into issues regarding the hair. it the hair becomes when the Aximmetry camera is focused and looks sharper when the camera is unfocused.


Any ideas?

I have already changed the translucency pass to be Before DOF


   Charles1993

 
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Eifert@Aximmetry
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Hi Charles,

Do you have Allow Virtuals turned off? When Allow Virtuals turned on, Unreal will render the billboards. So you will have to have the Allow Virtuals turned on to any DOF blur appear on the billboard:

If this is not the issue, where did you turn translucency pass to be Before DOF?

Warmest regards,