Jagged edges

 

Hi, did anyone solve issues with jagged edges? We have virtual screen in our scene (screen below), but edges are really jagged. We also have this issue on some geometry while virtual camera is moving. Any tips how to solve this? We are using Aximmetry DE with unreal scene. Thanks! 


   davidrynes

 
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Eifert@Aximmetry
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Hi David,

Did you use the settings described here on your virtual screen: https://my.aximmetry.com/post/1629-bad-quality-on-my-virtual-screen-materia
If so, this disables the anti-aliasing and that can cause jagged edges similar to the ones in your screenshot.

You can do various things to hide or fix this depending on how that virtual screen material and object are put together.
For example, if the border of that virtual screen is a separate object and it is in front of the virtual screen, then you can fix the anti-aliasing by doing this (Setting up objects in front of the billboard): https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#setting-up-objects-in-front-of-the-billboard

Warmest regards,

 
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Blackfish Studio
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Hello Eifert! I am having the same issue, however these guides you have provided are talking about the case when you have 3d objects in front of the billboard. In my case (and also in the case above) the object, which is the tv screen, is behind the billboard. In some cases it is not even related to the billboard but still appears jagged when camera moves..

 
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Eifert@Aximmetry
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Hi Blackfish,

A screenshot of the issue would help a lot and the version number of Aximmetry you are using.

If the virtual screen is set to translucent, then the same guide applies here as in the case of objects in front of billboards. This is because the billboards are translucent objects too. You want to set virtual screens to translucent as it will provide a more clear picture.

Also, the first link in my previous comment was broken, this forum thread has more information about virtual screens in Unreal.

Warmest regards,