Haze/Ghosting Showing up in Billboard due to PPV

Studio Operators Composer Post Effects SDI Virtual Camera Unreal

 

Does anyone know why I'm seeing haze around my talent card? I can see a clean matte in Axy, but when I launch the set, the frame is filled with the haze. I know it is something in my PPV. This is a stock set purchased from Epic Games. When I disable the PPV, the haze goes away. But since I cannot see the haze realtime in Unreal for Axy, it would be a tedious task to uncheck each enabled PPV setting one at a time, and then Cook and launch in Axy to see my changes.


   AxSFinley

 
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TwentyStudios
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Just run the Unreal scene in Live mode. No need to cook the scene then. Did you make all the required charges to the scene, as described in the Aximmetry documentation?

 
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AxSFinley
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The fix to my problem was the "Translucency" setting in my PPV. It was set on "Ray Tracing" and by changing it to "Raster", the haze in my billboard went away. I don't understand that setting or why this happened, but it got rid of my problem.

 
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Eifert@Aximmetry
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Hi,

Ray-traced translucency is not supported in Unreal for Aximmetry: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#limitations As it interferes with the billboard.

You need to set up the PPV based on what is said here:
https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/#ray-tracing-in-unreal-engine
By default, in a blank project, you don't need to touch it. But if you are using a project or scene from a 3rd party, then you should consider everything that is said on that whole page. As some of these settings might be turned on or off in the project or scene.

Warmest regards,