Hi,
I get the following error message after instanciating Dynamic Materials:
[LogScript] Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue
Lvl_Guyane_C /Game/Guyanne/Maps/Lvl_Guyane.Lvl_Guyane:PersistentLevel.Lvl_Guyane_C_0
Function /Game/Guyanne/Maps/Lvl_Guyane.Lvl_Guyane_C:ExecuteUbergraph_Lvl_Guyane:0268
Here's my blueprint:
No issue can be seen on the output, all the virtual screens are working fine. The materials used are actually instances inheriting from the same parent.
Any idea?
Best regards
Hi Eric,
Make sure that they are connected to the right Event nodes and that all the other references exist in your project and they are not destroyed when running the scene:
Warmest regards,