Hi,
I get the following error message after instanciating Dynamic Materials:
[LogScript] Accessed None trying to read property CallFunc_CreateDynamicMaterialInstance_ReturnValue
Lvl_Guyane_C /Game/Guyanne/Maps/Lvl_Guyane.Lvl_Guyane:PersistentLevel.Lvl_Guyane_C_0
Function /Game/Guyanne/Maps/Lvl_Guyane.Lvl_Guyane_C:ExecuteUbergraph_Lvl_Guyane:0268
Here's my blueprint:
No issue can be seen on the output, all the virtual screens are working fine. The materials used are actually instances inheriting from the same parent.
Any idea?
Best regards
2022-SEPT-22 09:33 2022-OCT-03 10:46
Hi Eric,
Make sure that they are connected to the right Event nodes and that all the other references exist in your project and they are not destroyed when running the scene:

Warmest regards,