Hi, brother. I have tried to link the render general node to ARoverlay pin of unreal virtual cam according to the official tutorial about combined rendering. But the AR output will always floats on the top layer of the scene without shadows, which is so weird. Please tell me how to fix it.
Besides, I wonder how to achieve the effect below. Thank you.
Is the scene real or virtual?
Hi,brother. Please help me. I am waiting for your reply online. haha.