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It’s called aliasing and it’s completely normal. Have you set Aximmetry to render in 4K? You could also try to set CustomDepth Stencil Value to 16 for that specific mesh, as per the instructions here: https://aximmetry.com/learn/tutorials/for-aximmetry-de-users/how-to-install-and-work-with-the-unreal-engine-based-de-edition/