Virtual Screen Out of Focus at Far

 

I have two virtual screens in my project, but i face an issue where when im near the screen, it is clear; but when the camera is at far, the screen will become blur. Example as shown as below:

When near:



At far:



Is there anyway such that the screen will be always clear/in focus?

I've tried the following methods but non of them helped to solve the problem:

1. Setting the "Cam Focus Distance" of unreal project in Aximmetry flow to -1

2.  on and off "Render CustomDepth Pass" and setting "custom depth stencil value" to 8/16


Thank you in advanced for whoever helped in this post!


   easyonair

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Putting Cam Focus Distance to -1 should remove any focus-related DoF blur.
It is likely that the TAA (Temporal anti-aliasing) is causing the decreased sharpness of the image and not the focus.

If you set the virtual screen's material to Translucent, it should stop the focus on it. And even the TAA is stopped, If Render CustomDepth Pass Enabled and CustomDepth Stencil Value is set to 16:

Warmest regards,


 
Profile Image
easyonair
  -  

Hello, thank you for it, it improved the sharpness of my virtual screen. However, the screen is now shaking, how can i solve this issue?

 
Profile Image
TwentyStudios
  -  

@easyonair: Uncheck the Jitter checkbox?

 
Profile Image
Eifert@Aximmetry
  -  

Hi,

Also, make sure that in the details window of the material Translucency / Allow Custom Depth Writes is enabled.
And in the object's Rendering section Render CustomDepth Pass is enabled and the CustomDepth Stencil Value is set to 16 or 32 if it is translucent.

Warmest regards,