I have two virtual screens in my project, but i face an issue where when im near the screen, it is clear; but when the camera is at far, the screen will become blur. Example as shown as below:
When near:
At far:
Is there anyway such that the screen will be always clear/in focus?
I've tried the following methods but non of them helped to solve the problem:
1. Setting the "Cam Focus Distance" of unreal project in Aximmetry flow to -1
2. on and off "Render CustomDepth Pass" and setting "custom depth stencil value" to 8/16
Thank you in advanced for whoever helped in this post!
Hi,
Putting Cam Focus Distance to -1 should remove any focus-related DoF blur.
It is likely that the TAA (Temporal anti-aliasing) is causing the decreased sharpness of the image and not the focus.
If you set the virtual screen's material to Translucent, it should stop the focus on it. And even the TAA is stopped, If Render CustomDepth Pass Enabled and CustomDepth Stencil Value is set to 16:
Warmest regards,