Hi, I'm currently testing tracking in Aximmetry and I've encountered a few problems. (My setup is 1 Aximmetry Broadcast SE and 1 Professional SE. Scene is made in c4d and imported as fbx).
1. Remote renderers. Is multi-machine setup possible in tracking environment? While I was using virtual cameras remote rendereres worked fine with no problems. When I switched to tracked - no remote cameras. I tried setting up everything like I did with virtual cameras (allow virtuals, remote 1, etc.)? but only thing I got was aximmetry calibration test pattern.
2. When panning camera static objects are quite jittery (dejitter is turned on). Its not quite like jitter, its like camera picture is jumping a few frames. Can it be fixed with aximmetry settings or its just Vive thing? Also i noticed that when panning and tilting my objects doesnt stay in right place in relation to scene. When panning left my object is kind of in right place, but panning in other direction and it moves quite far.
3. Objects tracking. Another thing that I wanted to test if it is possible to move objects inside scene using tracking data from Vive tracker. I added camera tracker inside scene node and passed transformation to transformation input pin of my object. That seemed to work, but not quite well. It tracked movement but anchor point of the object was not aligned with tracker. I didnt find any solution how to move this point or offset transformation data to make it allign. Is it even possible?
Thanks in advance for any info regarding these questions. I can send video later if needed.
You can look for a software for lens calibration