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Hello,
We will consider adding the option to use custom Luts directly inside the camera compounds.
For now, I suggest using the Color Mapper module and placing it inside the compound as follows:
I'm going to use the VirtualCam_A-B_Preview_3-Cam compound, but this method applies to all of the other camera compounds.
By holding ALT and left-clicking on a compound, you can navigate to its content and go down one layer of its hierarchy.
You can find any module of the control board within the flow graph as follows:
First, Unlink your camera compound by pressing ALT and left-clicking or right-clicking and selecting Unlink Compound:
Then, navigate to INPUT%N =1 and do the same
Then go to the Billboards control board, right-click the INPUT 1 panel, and select Go to Source Module
Navigate inside the INPUT compound
Go to the right-most If Video module and place the Color Mapper module between its out-pin and the Video pin.
Finally, pick the transformation Lut file you want to use in the Color Map
You should do the same for the other camera inputs if you have multiple cameras.
Best regards,