Hello I have a quick question:
when I key a live camera image in my project with a virtual camera, the key looks very good and clean.
Also the image looks good when I set "allow virtuals" to "off" in the camera settings. As soon as I set "Allow Virtuals" to on my camera image looks totally muddy and blurry.
Does anyone have a tip?
Thanks in advance.
Have you carefully followed the documentation for setting up the UE4 project for Aximmetry? Global clip plane and Custom depth stencil pass need to be set appropriately for the billboard to be sharp.
It could also be the UE4 Bloom or Chromatic Aberration settings that is causing the issue. With Allow Virtuals On the Billboard will pass through the UE4 Post Processing pipeline.