ERROR: Cook Failed

Bugs

 

I recently started receiving this error message with several of my Unreal Projects for Aximmetry. When I try to Cook Content for Windows, I receive this message. Is there somewhere I can post the log file for assistance? I have the professional version of Aximmetry. 

   HoopsMD

 
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HoopsMD
6/22/2022 9:39:50 PM
  -  

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/set2.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=C:/Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/set2.uproject -cook -skipstage -ue4exe="C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -targetplatform=Win64 -ddc=InstalledDerivedDataBackendGraph -utf8output

Automation.Process: Setting up command environment.

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=

CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/UE_4.27/Engine/Programs/AutomationTool/Saved

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/UE_4.27

CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Kevin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.06.22-12.53.07.txt

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=

CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Kevin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.27

InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True

InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False

InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False

InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True

CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0

InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0

WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.1.32328.378)

AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK

IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK

LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK

WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kevin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules1394002912.dll

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kevin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules1394002912.pdb

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kevin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+UE_4.27\Rules\UATRules1394002912Manifest.json

ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.123s

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts:   C:\Program Files\Epic Games\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj

ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.012s

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll

ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.023s

InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject=True

BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor

ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor

ProjectParams.ValidateAndLog: Project Params **************

ProjectParams.ValidateAndLog: AdditionalServerMapParams=

ProjectParams.ValidateAndLog: Archive=False

ProjectParams.ValidateAndLog: ArchiveMetaData=False

ProjectParams.ValidateAndLog: CreateAppBundle=True

ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\ArchivedBuilds

ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Saved\StagedBuilds

ProjectParams.ValidateAndLog: Build=False

ProjectParams.ValidateAndLog: SkipBuildClient=False

ProjectParams.ValidateAndLog: SkipBuildEditor=False

ProjectParams.ValidateAndLog: Cook=True

ProjectParams.ValidateAndLog: Clean=

ProjectParams.ValidateAndLog: Client=False

ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development

ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game

ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64

ProjectParams.ValidateAndLog: Compressed=False

ProjectParams.ValidateAndLog: ForceUncompressed=False

ProjectParams.ValidateAndLog: AdditionalPakOptions=

ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=

ProjectParams.ValidateAndLog: CookOnTheFly=False

ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False

ProjectParams.ValidateAndLog: UnversionedCookedContent=True

ProjectParams.ValidateAndLog: SkipCookingEditorContent=False

ProjectParams.ValidateAndLog: NumCookersToSpawn=0

ProjectParams.ValidateAndLog: GeneratePatch=False

ProjectParams.ValidateAndLog: AddPatchLevel=False

ProjectParams.ValidateAndLog: StageBaseReleasePaks=False

ProjectParams.ValidateAndLog: DiscVersion=

ProjectParams.ValidateAndLog: CreateReleaseVersion=

ProjectParams.ValidateAndLog: BasedOnReleaseVersion=

ProjectParams.ValidateAndLog: OriginalReleaseVersion=

ProjectParams.ValidateAndLog: DLCFile=

ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False

ProjectParams.ValidateAndLog: DLCPakPluginFile=False

ProjectParams.ValidateAndLog: DiffCookedContentPath=

ProjectParams.ValidateAndLog: AdditionalCookerOptions=

ProjectParams.ValidateAndLog: DedicatedServer=False

ProjectParams.ValidateAndLog: DirectoriesToCook=

ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph

ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)

ProjectParams.ValidateAndLog: EditorTargets=

ProjectParams.ValidateAndLog: Foreign=False

ProjectParams.ValidateAndLog: IsCodeBasedProject=False

ProjectParams.ValidateAndLog: IsProgramTarget=False

ProjectParams.ValidateAndLog: IterativeCooking=False

ProjectParams.ValidateAndLog: IterateSharedCookedBuild=

ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False

ProjectParams.ValidateAndLog: CookAll=False

ProjectParams.ValidateAndLog: CookPartialGC=False

ProjectParams.ValidateAndLog: CookInEditor=False

ProjectParams.ValidateAndLog: CookMapsOnly=False

ProjectParams.ValidateAndLog: Deploy=False

ProjectParams.ValidateAndLog: IterativeDeploy=False

ProjectParams.ValidateAndLog: FastCook=False

ProjectParams.ValidateAndLog: LogWindow=False

ProjectParams.ValidateAndLog: Manifests=False

ProjectParams.ValidateAndLog: MapToRun=

ProjectParams.ValidateAndLog: NoClient=False

ProjectParams.ValidateAndLog: NumClients=0

ProjectParams.ValidateAndLog: NoDebugInfo=False

ProjectParams.ValidateAndLog: SeparateDebugInfo=False

ProjectParams.ValidateAndLog: MapFile=False

ProjectParams.ValidateAndLog: NoCleanStage=True

ProjectParams.ValidateAndLog: NoXGE=False

ProjectParams.ValidateAndLog: MapsToCook=

ProjectParams.ValidateAndLog: MapIniSectionsToCook=

ProjectParams.ValidateAndLog: Pak=False

ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False

ProjectParams.ValidateAndLog: IoStore=False

ProjectParams.ValidateAndLog: SkipIoStore=False

ProjectParams.ValidateAndLog: SkipEncryption=False

ProjectParams.ValidateAndLog: GenerateOptimizationData=False

ProjectParams.ValidateAndLog: SkipPackage=False

ProjectParams.ValidateAndLog: Package=False

ProjectParams.ValidateAndLog: ForcePackageData=False

ProjectParams.ValidateAndLog: NullRHI=False

ProjectParams.ValidateAndLog: FakeClient=False

ProjectParams.ValidateAndLog: EditorTest=False

ProjectParams.ValidateAndLog: RunAutomationTests=False

ProjectParams.ValidateAndLog: RunAutomationTest=

ProjectParams.ValidateAndLog: RunTimeoutSeconds=0

ProjectParams.ValidateAndLog: CrashIndex=0

ProjectParams.ValidateAndLog: ProgramTargets=

ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64]

ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Game.exe]

ProjectParams.ValidateAndLog: Distribution=False

ProjectParams.ValidateAndLog: Prebuilt=False

ProjectParams.ValidateAndLog: Prereqs=False

ProjectParams.ValidateAndLog: AppLocalDirectory=

ProjectParams.ValidateAndLog: NoBootstrapExe=False

ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject

ProjectParams.ValidateAndLog: Run=False

ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development

ProjectParams.ValidateAndLog: ServerCookedTargets=

ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64

ProjectParams.ValidateAndLog: ShortProjectName=set2

ProjectParams.ValidateAndLog: SignedPak=False

ProjectParams.ValidateAndLog: SignPak=

ProjectParams.ValidateAndLog: SkipCook=False

ProjectParams.ValidateAndLog: SkipCookOnTheFly=False

ProjectParams.ValidateAndLog: SkipPak=False

ProjectParams.ValidateAndLog: PrePak=False

ProjectParams.ValidateAndLog: SkipStage=True

ProjectParams.ValidateAndLog: Stage=True

ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False

ProjectParams.ValidateAndLog: bUseExtraFlavor=False

ProjectParams.ValidateAndLog: NativizeAssets=False

ProjectParams.ValidateAndLog: StageDirectoryParam=

ProjectParams.ValidateAndLog: AdditionalPackageOptions=

ProjectParams.ValidateAndLog: Project Params **************

InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject=True

InternalUtils.SafeFileExists: SafeFileExists C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject=True

Project.Cook: ********** COOK COMMAND STARTED **********

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True

CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject

CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-13.33.34.txt

InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True

CommandUtils.Run: Running: C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject -run=Cook  -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog="C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-13.33.34.txt" -stdout -CrashForUAT -unattended -NoLogTimes  -UTF8Output

ProcessResult.StdOut:   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.

ProcessResult.StdOut:   LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.

ProcessResult.StdOut:   LogInit: Display: Running engine for game: set2

ProcessResult.StdOut:   LogInit: Display: Loading text-based GConfig....

ProcessResult.StdOut:   LogHAL: Display: Platform has ~ 64 GB [68636024832 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'

ProcessResult.StdOut:   LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor

ProcessResult.StdOut:   LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.

ProcessResult.StdOut:   LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off

ProcessResult.StdOut:   LogShaderCompilers: Display: Using Local Shader Compiler.

ProcessResult.StdOut:   LogDerivedDataCache: Display: Max Cache Size: 512 MB

ProcessResult.StdOut:   LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Kevin/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc

ProcessResult.StdOut:   LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.

ProcessResult.StdOut:   LogDerivedDataCache: Display: Performance to C:/Users/Kevin/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=379.31MBs, RandomWriteSpeed=288.81MBs. Assigned SpeedClass 'Local'

ProcessResult.StdOut:   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

ProcessResult.StdOut:   LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.

ProcessResult.StdOut:   LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB

ProcessResult.StdOut:   LogCook: Display: Mobile HDR setting 1

ProcessResult.StdOut:   LogCook: Display: Creating asset registry

ProcessResult.StdOut:   LogCook: Display: Discovering localized assets for cultures: en

ProcessResult.StdOut:   LogCook: Display: Previous cook had additional ini setting: r.GBuffer current cook is missing this setting.

ProcessResult.StdOut:   LogCook: Display: Clearing all cooked content for platform WindowsNoEditor

ProcessResult.StdOut:   LogCook: Display: Sandbox cleanup took 0.019 seconds for platforms WindowsNoEditor

ProcessResult.StdOut:   LogShaderLibrary: Display:

ProcessResult.StdOut:   LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5) Stats:

ProcessResult.StdOut:   LogShaderLibrary: Display: =================

ProcessResult.StdOut:   LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 191 (19100.00%)

ProcessResult.StdOut:   LogShaderLibrary: Display: Total Shaders: 1962, Unique Shaders: 1951 (99.44%)

ProcessResult.StdOut:   LogShaderLibrary: Display: Total Shader Size: 5.10mb, Unique Shaders Size: 5.09mb (99.93%)

ProcessResult.StdOut:   LogShaderLibrary: Display: === Extended info:

ProcessResult.StdOut:   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1

ProcessResult.StdOut:   LogShaderLibrary: Display: Median number of shaders in shadermap: 3

ProcessResult.StdOut:   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264

ProcessResult.StdOut:   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

ProcessResult.StdOut:   LogShaderLibrary: Display:     3, 3, 2, 2, 2, 2, 2, 2, 2, 1

ProcessResult.StdOut:   LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt'

ProcessResult.StdOut:   LogShaderLibrary: Display: =================

ProcessResult.StdOut:   LogCook: Display: Cooked packages 0 Packages Remain 379 Total 379

ProcessResult.StdOut:   LogCook: Display: Cook Diagnostics: OpenFileHandles=215, VirtualMemory=595MiB

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Shapes/Shape_Cylinder.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/glossy1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/glossy.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/glossy.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT5.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT4.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/EMISSIVE2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_LIGHT2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/EMISSIVE1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_LIGHT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/CIELING_BLACK.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/LIGHT_MATERIAL/EMISSIVE.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/LIGHT_MATERIAL/LIGHTCOLOR.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/TAA_Mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/TAA_Mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/Shadow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Shadow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Billboard_Base.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/Billboard_Unlit.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/Billboard_Lit.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Reflection.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Color_Merge.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Color_Merger.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Camera.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Billboard.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Render_Mode.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Empty_Tonemapper.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Alpha.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Trigger . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Trigger . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Trigger . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTrigger" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Trigger from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Set Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Set Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Set Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Value  no longer exists on node  Set Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "SetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Set Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Scalar . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryScalar" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Scalar from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Scalar . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryScalar" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Scalar from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Scalar . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryScalar" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Scalar from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Scalar . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryScalar" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Scalar from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Scalar . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryScalar" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Scalar from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a variable named "bForceTemporalJitter" in 'SceneCaptureComponent2D'.

ProcessResult.StdOut:   Make sure 'SceneCaptureComponent2D' has been compiled for  Set bForceTemporalJitter

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] OnCameraCut  : unable to determine expected signature - is the delegate pin connected? from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Event Dispatcher has no property  Assign <invalid delegate> from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from  <None>  due to a bad or unknown type (Delegate) from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] The property associated with  Force Temporal Jitter  could not be found in '/Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual_C' from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] OnCameraCut  Signature Error: Unable to determine expected signature - is the delegate pin connected? from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Basic_Wall in PCD3D_SM5, Default, SM5 (DDC key hash: 7A15552A612D9D51EA00F45C9475AA6C24FFE5F1), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 21

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 19

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 17

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 15

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 13

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 11

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 9

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 7

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 5

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 3

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 1

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 21 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for glossy1 in PCD3D_SM5, Default, SM5 (DDC key hash: 9036522B468F525164F7D50BFC7A6BC577F95D7A), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for glossy in PCD3D_SM5, Default, SM5 (DDC key hash: 1FC5A37524AE262BF44AE53376FF638BA6D5094F), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for glossy in PCD3D_SM5, Default, SM5 (DDC key hash: D20E1357007452A6B6EE916387FAF5B2B08B6BEA), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 52

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 48

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 44

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 40

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 36

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for FLOOR_SEGMENT5 in PCD3D_SM5, Default, SM5 (DDC key hash: 6F45A0F4FC72F3E056B48EE45F05C95C376AFDA2), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for FLOOR_SEGMENT4 in PCD3D_SM5, Default, SM5 (DDC key hash: D626009235D3F36FCE2CF3F9EECB4CA2CA0AC791), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for EMISSIVE2 in PCD3D_SM5, Default, SM5 (DDC key hash: AD95A4E8BDE07BD61D3CF5A57CC4DB4800A9FF00), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for EMISSIVE1 in PCD3D_SM5, Default, SM5 (DDC key hash: EEDD3C1AA618936388D519D0C0BEC2E5DA4F583A), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for FLOOR_SEGMENT2 in PCD3D_SM5, Default, SM5 (DDC key hash: 47EED1CFCBA977715A000D17E616B98DB12730B3), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for EMISSIVE in PCD3D_SM5, Default, SM5 (DDC key hash: 06C2F2DD556038FE4AB1B4B478F8E5B646AE1E3A), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for Shadow in PCD3D_SM5, Default, SM5 (DDC key hash: F7D888906072819BD9BE95959E5F8E2D56239F11), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 34 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for Billboard_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: BBDEC6DBE4C564A6E3A99CF61C4B731D9719CEB1), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 250 Packages Remain 337 Total 587

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/HALFCYLINDERUVCORRECTED222.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/FLOOR_SEGMENT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/erterte33333.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/coneuvcorrected.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/conesegment2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/conesegment1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/AXMAT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Maps/Minimal_Default.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Minimal_Default'.

ProcessResult.StdOut:   Make sure 'Minimal_Default' has been compiled for  Get Aximmetry Video from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for AXMAT in PCD3D_SM5, Default, SM5 (DDC key hash: E252EC55DE8F4C93BFFC1946571296E72E9CBD79), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 253

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 243

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Chair in PCD3D_SM5, Default, SM5 (DDC key hash: 1C5BDE5726F015B749B6969096FA51491A28DB23), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Wood_Oak in PCD3D_SM5, Default, SM5 (DDC key hash: 0C3846E4102628606A2D14B330365658B5B8C049), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 275

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 265

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Wood_Floor_Walnut_Polished in PCD3D_SM5, Default, SM5 (DDC key hash: E8C63E69F04144DA139919C09BF6B5767B7DA28F), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Water_Lake in PCD3D_SM5, Default, SM5 (DDC key hash: F64CE46180765939E30848BAE4D8189E79C03CC0), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Tech_Hex_Tile in PCD3D_SM5, Default, SM5 (DDC key hash: 5A104E9AD40A715CB1601D9FB0F1ACE77BCC2C66), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Tech_Checker_Dot in PCD3D_SM5, Default, SM5 (DDC key hash: 9F7CD6C4C55436B365516814146FA80145AA1A64), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 339

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Rock_Slate in PCD3D_SM5, Default, SM5 (DDC key hash: B1E5C74B413768BACC08789BF676E0C173721019), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 350

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 340

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Rock_Basalt in PCD3D_SM5, Default, SM5 (DDC key hash: EE1E7947FD80C753E06A5BBEE566DD1F11FA9734), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Metal_Steel in PCD3D_SM5, Default, SM5 (DDC key hash: 3C29AAF0FCBDE8EA7C23C97CDF3F3A600F3E8BBA), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 351

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Metal_Rust in PCD3D_SM5, Default, SM5 (DDC key hash: CAF8CD35EC7582CD23AB0138A8D08F74B54BEA27), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Metal_Gold in PCD3D_SM5, Default, SM5 (DDC key hash: 241119E212E9AAB208F9F13E75937915AB7D0E22), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Metal_Copper in PCD3D_SM5, Default, SM5 (DDC key hash: 4319C7693944EBA05CC5CF46768CB8B8606891F1), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Metal_Chrome in PCD3D_SM5, Default, SM5 (DDC key hash: 41661EBF6C105F1D73B4F002DD8A6E1427D4EF08), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 425

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Metal_Brushed_Nickel in PCD3D_SM5, Default, SM5 (DDC key hash: 8EADE072706933A71552680F59542362A6405FEA), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 457

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Ground_Moss in PCD3D_SM5, Default, SM5 (DDC key hash: CA17959CCB446D24CA25BDD6C4A95BC590C9C59D), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 447

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Ground_Gravel in PCD3D_SM5, Default, SM5 (DDC key hash: 092E9AFBAA196D931FBE96C5B39CF6D5225D17F9), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Ground_Grass in PCD3D_SM5, Default, SM5 (DDC key hash: ACFAECBC270B8FF9EB695FF11937F74F0B10C0CE), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Concrete_Tiles in PCD3D_SM5, Default, SM5 (DDC key hash: 9E59341442F3BB273DDCE6FD10CF881AF4557DF8), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Concrete_Poured in PCD3D_SM5, Default, SM5 (DDC key hash: B3F62363BC52FB0C0B7D186178B7057ECA8AE63C), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Concrete_Panels in PCD3D_SM5, Default, SM5 (DDC key hash: ECFAB2F1185A7D4A877A0769D98671C00FAD8A86), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_CobbleStone_Pebble in PCD3D_SM5, Default, SM5 (DDC key hash: FBECB691C820FEDF8CD6CC9AEB5341FC4C0940EB), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Brick_Hewn_Stone in PCD3D_SM5, Default, SM5 (DDC key hash: 0EB592827A270F172DF24172D2F796FFB535E790), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Brick_Cut_Stone in PCD3D_SM5, Default, SM5 (DDC key hash: 8B4FBD27AEC861C373C01F2791BB011C70C56170), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_Old in PCD3D_SM5, Default, SM5 (DDC key hash: 007AB4210D50B0331FBFD33895D53DF256E0DC72), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Brick_Clay_New in PCD3D_SM5, Default, SM5 (DDC key hash: B98F865C10974623771281DC960BE8FDA8D9FE3C), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture43ADA98049DD7D3E0EABF7B175F6CC97 (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture34034B4C417D9B375A592E9A23C11137 (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture310E58554010446A08107499F126CE3D (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTextureF6495ADB4998903A4DCD9AAEAD18E643 (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture286B71FD456BBC57D3B875B63A2AF0AA (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture617F078740EB0F77ABFB678038ACFCA7 (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture2A05A5254D431981518674B220E5E1A1 (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture23F9881A4F7D09FA85B8FFBAC56882BF (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTextureB91D75A74080657D8AF886A1EE756E94 (BGRA8, 128X128)

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTexture3AD1786A42EB6F981CB7E1847869C35B (BGRA8, 128X128)

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Lamp in PCD3D_SM5, Default, SM5 (DDC key hash: 679BA1146AA51F807685D3CAEC3B29CA2CB82045), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_smoke_subUV in PCD3D_SM5, Default, SM5 (DDC key hash: F01E5230BE463440612DC244A467D7E5927408A5), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 84 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Spark in PCD3D_SM5, Default, SM5 (DDC key hash: B016040189BDFDF32EAE0BC8E5C0D46023AAFA0E), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 350 Packages Remain 248 Total 598

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Heat_Distortion in PCD3D_SM5, Default, SM5 (DDC key hash: D8A0286D2134C43EC506ED1221E5D7158E772E89), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 36 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Fire_SubUV in PCD3D_SM5, Default, SM5 (DDC key hash: 3B96967EDA30E71C3090AB2D26753929AB01B339), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 24 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Architecture/Floor_400x400.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 857

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 847

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 837

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_ChromeBall in PCD3D_SM5, Default, SM5 (DDC key hash: EAC3E4493330409A9EE3C9D3B49370014AEB99B0), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 33 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogTexture: Display: Building textures: DeprecatedTextureF60039EB445BD313D9FB3B83A10248ED (BGRA8, 128X128)

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_LightStage_Arrows in PCD3D_SM5, Default, SM5 (DDC key hash: 6FB0FABC0E8DA225357AA2CEFF2C157155F5AF37), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for SkySphereMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CE8E87BB7097C15767E842EFB97BCE45DBA9B16C), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_AssetPlatform in PCD3D_SM5, Default, SM5 (DDC key hash: 59F00BB58E20818E68460AFD707215AF63DC98C6), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 864

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 875

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Shelf in PCD3D_SM5, Default, SM5 (DDC key hash: 6F41301DE88665B5ECFC3225C30BAF872928CA5C), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Rock in PCD3D_SM5, Default, SM5 (DDC key hash: ABC6461B42F73AE0CF7813CC2EDE0C638C1F57C0), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Door in PCD3D_SM5, Default, SM5 (DDC key hash: AF3BF94886F4D1546BAF3CBF695EC14A4B5A7489), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 508 Packages Remain 102 Total 610

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Burst in PCD3D_SM5, Default, SM5 (DDC key hash: 70669EE093E4E3A065C7DB3F43A7306A671A5E5F), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 30 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/NewMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for NewMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C221A1CCAD188C288850633C6AE5825E2D8A1CC7), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/M_Glass1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_Glass1 in PCD3D_SM5, Default, SM5 (DDC key hash: DC77ED08FDF0AFB2A160AB8FA9D0C5CE4EF127C8), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 42 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/glossy3.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for glossy3 in PCD3D_SM5, Default, SM5 (DDC key hash: C59F30FD5BE72F63C331CDEE4CE686B35D336564), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/glossy2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for glossy2 in PCD3D_SM5, Default, SM5 (DDC key hash: 6C75D0950AD3560AEE0B6FFB9832EA4CB65456E2), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/EMISSIVE.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for EMISSIVE in PCD3D_SM5, Default, SM5 (DDC key hash: 7BBA6C0B02E346F2BC06553DDA2A054B083CC7B3), compiling.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/untitled.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/Material.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 88C6659193FAFCAAA5352A6CF4B5DF181DFCE0E2), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 12 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/halfcylinder_Cylinder_001.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/halfcylinder222_Cylinder_003.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/erterter.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/cylinderfloor.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/curve.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/cone.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Meshes/cilinder.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/M_AssetPlatform.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/glossy1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for M_AssetPlatform in PCD3D_SM5, Default, SM5 (DDC key hash: 9DDF746986804A53D0DD9CDDBE9940107917A1B1), compiling.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for glossy1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5FCAA4A8C008648342FB780194ECC9E68D94A04A), compiling.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT3.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/EMISSIVE.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Blueprints/CURVETRANSFORM.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/HALFCYLINDERUVCORRECTED.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/3d_mesh/erterter222.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/LOGO_ONLY_green.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/NewMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for FLOOR_SEGMENT3 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E84D67673D0EF2C3F90FCC6976C958CE5E645EC), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for FLOOR_SEGMENT1 in PCD3D_SM5, Default, SM5 (DDC key hash: 5CFAB010CAE13BB340DD34F59435379A4F83F97C), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 26 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for EMISSIVE in PCD3D_SM5, Default, SM5 (DDC key hash: 603F3FF0565E743D52ADAF883F63DCFF4F3CA4C0), compiling.

ProcessResult.StdOut:   LogMaterial: Display: Missing cached shadermap for NewMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 94B9F1B723BBA52FFADB11B45F645B3527B559BB), compiling.

ProcessResult.StdOut:   LogShaderCompilers: Display: Submitted 21 shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 547 Packages Remain 63 Total 610

ProcessResult.StdOut:   LogTexture: Display: Building textures: LOGO_ONLY_green (OODLE_AutoDXT, 4096X3112)

ProcessResult.StdOut:   LogTextureFormatOodle: Display: non-RDO encode 4096 x 3112 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 1144

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 548 Packages Remain 62 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 1134

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 1124

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 1114

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 1104

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 1094

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 1084

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 1074

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 1064

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 1054

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 1044

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 1034

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 1024

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 1014

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 549 Packages Remain 61 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 1004

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 994

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 551 Packages Remain 59 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 984

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 974

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 964

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 954

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 552 Packages Remain 58 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 944

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 934

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 924

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 914

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 904

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 894

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 884

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 874

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 864

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 556 Packages Remain 54 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 854

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 844

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 834

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 824

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 557 Packages Remain 53 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 814

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 804

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 794

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 558 Packages Remain 52 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 784

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 774

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 764

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 754

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 562 Packages Remain 48 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 744

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 734

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 724

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 714

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 704

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 694

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 684

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 563 Packages Remain 47 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 674

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 664

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 564 Packages Remain 46 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 654

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 644

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cook Diagnostics: OpenFileHandles=613, VirtualMemory=1450MiB

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 634

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 565 Packages Remain 45 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 624

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 614

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 604

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 594

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 584

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 566 Packages Remain 44 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 574

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 564

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 554

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 544

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 534

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 524

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 569 Packages Remain 41 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 514

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 504

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 570 Packages Remain 40 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 494

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 484

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 474

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 571 Packages Remain 39 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 464

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 454

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 444

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 434

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 424

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 414

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 404

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 394

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 575 Packages Remain 35 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 384

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 374

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 364

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 577 Packages Remain 33 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 354

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 344

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 334

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 578 Packages Remain 32 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 324

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 314

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 304

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 294

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 284

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 274

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 580 Packages Remain 30 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 264

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 254

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 244

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 234

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 224

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 20 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 214

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 204

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 586 Packages Remain 24 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 194

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 184

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 587 Packages Remain 23 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 174

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 164

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 154

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 144

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 40 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 590 Packages Remain 20 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 134

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 125

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 117

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 109

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 102

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 95

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 88

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 21 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 81

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 75

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 70

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 597 Packages Remain 13 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 65

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 598 Packages Remain 12 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (3/17): shaders left to compile 60

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 56

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 52

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (4/17): shaders left to compile 48

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 44

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 41

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 38

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (10/17): shaders left to compile 35

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 32

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 29

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 27

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 25

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 23

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 600 Packages Remain 10 Total 610

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 21

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (7/17): shaders left to compile 19

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (9/17): shaders left to compile 17

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 15

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 14

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 13

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 12

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (16/17): shaders left to compile 11

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (14/17): shaders left to compile 10

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (11/17): shaders left to compile 9

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (12/17): shaders left to compile 8

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (15/17): shaders left to compile 7

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (13/17): shaders left to compile 6

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (8/17): shaders left to compile 5

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (1/17): shaders left to compile 4

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (6/17): shaders left to compile 3

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (5/17): shaders left to compile 2

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogShaderCompilers: Display: Worker (2/17): shaders left to compile 1

ProcessResult.StdOut:   LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority

ProcessResult.StdOut:   LogCook: Display: Cooked packages 610 Packages Remain 0 Total 610

ProcessResult.StdOut:   LogCook: Display: Cook Diagnostics: OpenFileHandles=613, VirtualMemory=1232MiB

ProcessResult.StdOut:   LogCook: Display: Finishing up...

ProcessResult.StdOut:   LogCook: Display: Saving BulkData manifest(s)...

ProcessResult.StdOut:   LogCook: Display: Done saving BulkData manifest(s)

ProcessResult.StdOut:   LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:

ProcessResult.StdOut:   LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage

ProcessResult.StdOut:   LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0

ProcessResult.StdOut:   LogAssetRegistryGenerator: Display: Saving asset registry v8.

ProcessResult.StdOut:   LogAssetRegistryGenerator: Display: Generated asset registry num assets 630, size is 207.09kb

ProcessResult.StdOut:   LogAssetRegistryGenerator: Display: Done saving asset registry.

ProcessResult.StdOut:   LogShaderLibrary: Display:

ProcessResult.StdOut:   LogShaderLibrary: Display: Shader Library 'set2' (PCD3D_SM5) Stats:

ProcessResult.StdOut:   LogShaderLibrary: Display: =================

ProcessResult.StdOut:   LogShaderLibrary: Display: Assets: 158, Unique Shadermaps: 135 (85.44%)

ProcessResult.StdOut:   LogShaderLibrary: Display: Total Shaders: 3396, Unique Shaders: 2726 (80.27%)

ProcessResult.StdOut:   LogShaderLibrary: Display: Total Shader Size: 7.67mb, Unique Shaders Size: 6.56mb (85.57%)

ProcessResult.StdOut:   LogShaderLibrary: Display: === Extended info:

ProcessResult.StdOut:   LogShaderLibrary: Display: Minimum number of shaders in shadermap: 2

ProcessResult.StdOut:   LogShaderLibrary: Display: Median number of shaders in shadermap: 17

ProcessResult.StdOut:   LogShaderLibrary: Display: Maximum number of shaders in shadermap: 494

ProcessResult.StdOut:   LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:

ProcessResult.StdOut:   LogShaderLibrary: Display:     66, 53, 53, 27, 19, 19, 17, 16, 14, 13

ProcessResult.StdOut:   LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Saved/Shaders/PCD3D_SM5/ShaderDebug-set2-PCD3D_SM5/Dump.txt'

ProcessResult.StdOut:   LogShaderLibrary: Display: =================

ProcessResult.StdOut:   LogCook: Display: Cook by the book total time in tick 52.266749s total time 62.152008

ProcessResult.StdOut:   LogCook: Display: Peak Used virtual 1850 MiB Peak Used physical 1879 MiB

ProcessResult.StdOut:   LogCook: Display: Hierarchy Timer Information:

ProcessResult.StdOut:   LogCook: Display:   Root: 0.000s (0)

ProcessResult.StdOut:   LogCook: Display:     CleanSandbox: 0.019s (1)

ProcessResult.StdOut:   LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)

ProcessResult.StdOut:   LogCook: Display:     CollectFilesToCook: 0.193s (1)

ProcessResult.StdOut:   LogCook: Display:       CookModificationDelegate: 0.000s (1)

ProcessResult.StdOut:   LogCook: Display:     GenerateLongPackageName: 0.001s (1)

ProcessResult.StdOut:   LogCook: Display:     TickCookOnTheSide: 52.258s (61345)

ProcessResult.StdOut:   LogCook: Display:       PostLoadPackageFixup: 0.008s (123662)

ProcessResult.StdOut:   LogCook: Display:       LoadPackageForCooking: 2.383s (610)

ProcessResult.StdOut:   LogCook: Display:       SavingPackages: 49.745s (61467)

ProcessResult.StdOut:   LogCook: Display:         BeginPackageCacheForCookedPlatformData: 1.733s (220)

ProcessResult.StdOut:   LogCook: Display:         PrecachePlatformDataForNextPackage: 1.237s (609)

ProcessResult.StdOut:   LogCook: Display:           BeginPackageCacheForCookedPlatformData: 1.236s (390)

ProcessResult.StdOut:   LogCook: Display:         SaveCookedPackage: 1.272s (610)

ProcessResult.StdOut:   LogCook: Display:           GEditorSavePackage: 1.249s (610)

ProcessResult.StdOut:   LogCook: Display:             ConvertingBlueprints: 0.005s (610)

ProcessResult.StdOut:   LogCook: Display:             VerifyCanCookPackage: 0.004s (607)

ProcessResult.StdOut:   LogCook: Display:         ClearAllCachedCookedPlatformData: 0.007s (610)

ProcessResult.StdOut:   LogCook: Display:     FinalizePackageStore: 0.001s (1)

ProcessResult.StdOut:   LogCook: Display:     GeneratingBlueprintAssets: 0.001s (1)

ProcessResult.StdOut:   LogCook: Display:     SavingCurrentIniSettings: 0.005s (1)

ProcessResult.StdOut:   LogCook: Display:       ProcessingAccessedStrings: 0.001s (1)

ProcessResult.StdOut:   LogCook: Display:     SavingAssetRegistry: 0.070s (1)

ProcessResult.StdOut:   LogCook: Display:       BuildChunkManifest: 0.009s (1)

ProcessResult.StdOut:   LogCook: Display:       SaveManifests: 0.002s (1)

ProcessResult.StdOut:   LogCook: Display:       SaveRealAssetRegistry: 0.014s (1)

ProcessResult.StdOut:   LogCook: Display:       WriteCookerOpenOrder: 0.018s (1)

ProcessResult.StdOut:   LogCook: Display: Done!

ProcessResult.StdOut:   LogSavePackage: Display: Took 0.000637s to verify the EDL loading graph.

ProcessResult.StdOut:   LogCookCommandlet: Display: Misc Cook Stats

ProcessResult.StdOut:   LogCookCommandlet: Display: ===============

ProcessResult.StdOut:   LogCookCommandlet: Display: NiagaraShader.Misc

ProcessResult.StdOut:   LogCookCommandlet: Display:     ShadersCompiled=0

ProcessResult.StdOut:   LogCookCommandlet: Display: ShaderCompiler

ProcessResult.StdOut:   LogCookCommandlet: Display:     BlockingTimeSec=0.000017

ProcessResult.StdOut:   LogCookCommandlet: Display:     AsyncCompileTimeSec=958.601132

ProcessResult.StdOut:   LogCookCommandlet: Display:     GlobalBeginCompileShaderTimeSec=0.812190

ProcessResult.StdOut:   LogCookCommandlet: Display:     GlobalBeginCompileShaderCalls=1487

ProcessResult.StdOut:   LogCookCommandlet: Display:     ProcessAsyncResultsTimeSec=1.961917

ProcessResult.StdOut:   LogCookCommandlet: Display: GlobalShader.Misc

ProcessResult.StdOut:   LogCookCommandlet: Display:     ShadersCompiled=0

ProcessResult.StdOut:   LogCookCommandlet: Display: MeshMaterial.Misc

ProcessResult.StdOut:   LogCookCommandlet: Display:     ShadersCompiled=1487

ProcessResult.StdOut:   LogCookCommandlet: Display: MaterialShader.Misc

ProcessResult.StdOut:   LogCookCommandlet: Display:     ShadersCompiled=0

ProcessResult.StdOut:   LogCookCommandlet: Display: Package.Load

ProcessResult.StdOut:   LogCookCommandlet: Display:     NumPreloadedDependencies=276

ProcessResult.StdOut:   LogCookCommandlet: Display:     NumInlineLoads=18

ProcessResult.StdOut:   LogCookCommandlet: Display:     NumPackagesLoaded=543

ProcessResult.StdOut:   LogCookCommandlet: Display:     LoadPackageTimeSec=2.692585

ProcessResult.StdOut:   LogCookCommandlet: Display: CookOnTheFlyServer

ProcessResult.StdOut:   LogCookCommandlet: Display:     PeakRequestQueueSize=362

ProcessResult.StdOut:   LogCookCommandlet: Display:     PeakLoadQueueSize=212

ProcessResult.StdOut:   LogCookCommandlet: Display:     PeakSaveQueueSize=204

ProcessResult.StdOut:   LogCookCommandlet: Display: Package.Save

ProcessResult.StdOut:   LogCookCommandlet: Display:     NumPackagesSaved=610

ProcessResult.StdOut:   LogCookCommandlet: Display:     SavePackageTimeSec=1.196564

ProcessResult.StdOut:   LogCookCommandlet: Display:     TagPackageExportsPresaveTimeSec=0.149214

ProcessResult.StdOut:   LogCookCommandlet: Display:     TagPackageExportsTimeSec=0.041827

ProcessResult.StdOut:   LogCookCommandlet: Display:     FullyLoadLoadersTimeSec=0.000329

ProcessResult.StdOut:   LogCookCommandlet: Display:     ResetLoadersTimeSec=0.002472

ProcessResult.StdOut:   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithOuter=0.004573

ProcessResult.StdOut:   LogCookCommandlet: Display:     TagPackageExportsGetObjectsWithMarks=0.000622

ProcessResult.StdOut:   LogCookCommandlet: Display:     SerializeImportsTimeSec=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:     SortExportsSeekfreeInnerTimeSec=0.181475

ProcessResult.StdOut:   LogCookCommandlet: Display:     SerializeExportsTimeSec=0.275230

ProcessResult.StdOut:   LogCookCommandlet: Display:     SerializeBulkDataTimeSec=0.276836

ProcessResult.StdOut:   LogCookCommandlet: Display:     AsyncWriteTimeSec=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:     MBWritten=756.452789

ProcessResult.StdOut:   LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset

ProcessResult.StdOut:   LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset

ProcessResult.StdOut:   LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset

ProcessResult.StdOut:   LogCookCommandlet: Display: Package.DiffTotal

ProcessResult.StdOut:   LogCookCommandlet: Display:     NumberOfDifferentPackages=0

ProcessResult.StdOut:   LogCookCommandlet: Display:     DifferentPackagesSizeMB=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:     NumberOfDifferencesInPackages=0

ProcessResult.StdOut:   LogCookCommandlet: Display:     PackageDifferencesSizeMB=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display: UnversionedProperties

ProcessResult.StdOut:   LogCookCommandlet: Display:     SavedStructs=0

ProcessResult.StdOut:   LogCookCommandlet: Display:     SavedMB=0

ProcessResult.StdOut:   LogCookCommandlet: Display:     EquivalentTaggedMB=0

ProcessResult.StdOut:   LogCookCommandlet: Display:     CompressionRatio=-nan(ind)

ProcessResult.StdOut:   LogCookCommandlet: Display:     BitfieldWasteKB=0

ProcessResult.StdOut:   LogCookCommandlet: Display:

ProcessResult.StdOut:   LogCookCommandlet: Display: Cook Profile

ProcessResult.StdOut:   LogCookCommandlet: Display: ============

ProcessResult.StdOut:   LogCookCommandlet: Display:  0.CookWallTimeSec=65.608895

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 0.StartupWallTimeSec=3.451912

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1.CookByTheBookTimeSec=62.155305

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 0.StartCookByTheBookTimeSec=1.100029

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000008

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 1.TickCookOnTheSideTimeSec=52.365093

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.383364

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.271954

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=2.969590

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 2.TickLoopGCTimeSec=0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=4.219803

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.078287

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.102355

ProcessResult.StdOut:   LogCookCommandlet: Display:  0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.019049

ProcessResult.StdOut:   LogCookCommandlet: Display:

ProcessResult.StdOut:   LogCookCommandlet: Display: DDC Summary Stats

ProcessResult.StdOut:   LogCookCommandlet: Display: =================

ProcessResult.StdOut:   LogCookCommandlet: Display: TotalGetHits    =      1757

ProcessResult.StdOut:   LogCookCommandlet: Display: TotalGets       =      1865

ProcessResult.StdOut:   LogCookCommandlet: Display: TotalGetHitPct  =  0.942091

ProcessResult.StdOut:   LogCookCommandlet: Display: LocalGetHitPct  =  0.224665

ProcessResult.StdOut:   LogCookCommandlet: Display: SharedGetHitPct =  0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display: OtherGetHitPct  =  0.717426

ProcessResult.StdOut:   LogCookCommandlet: Display: GetMissPct      =  0.057909

ProcessResult.StdOut:   LogCookCommandlet: Display: TotalPutHits    =       108

ProcessResult.StdOut:   LogCookCommandlet: Display: TotalPuts       =       108

ProcessResult.StdOut:   LogCookCommandlet: Display: TotalPutHitPct  =  1.000000

ProcessResult.StdOut:   LogCookCommandlet: Display: PutMissPct      =  0.000000

ProcessResult.StdOut:   LogCookCommandlet: Display:

ProcessResult.StdOut:   LogCookCommandlet: Display: DDC Resource Stats

ProcessResult.StdOut:   LogCookCommandlet: Display: =======================================================================================================

ProcessResult.StdOut:   LogCookCommandlet: Display: Asset Type                          Total Time (Sec)  GameThread Time (Sec)  Assets Built  MB Processed

ProcessResult.StdOut:   LogCookCommandlet: Display: ----------------------------------  ----------------  ---------------------  ------------  ------------

ProcessResult.StdOut:   LogCookCommandlet: Display: Texture (Streaming)                             2.46                   0.00             0        603.55

ProcessResult.StdOut:   LogCookCommandlet: Display: MaterialShader                                  1.39                   1.39            63         12.35

ProcessResult.StdOut:   LogCookCommandlet: Display: StaticMesh                                      1.24                   1.24            11         28.56

ProcessResult.StdOut:   LogCookCommandlet: Display: PhysX (BodySetup)                               0.26                   0.26            11         16.37

ProcessResult.StdOut:   LogCookCommandlet: Display: SoundWave                                       0.02                   0.02             0          2.61

ProcessResult.StdOut:   LogCookCommandlet: Display: NavCollision                                    0.01                   0.01            11          0.19

ProcessResult.StdOut:   LogCookCommandlet: Display: GlobalShader                                    0.01                   0.01             0          6.32

ProcessResult.StdOut:   LogCookCommandlet: Display: Audio (Inline)                                  0.00                   0.00             0          0.00

ProcessResult.StdOut:   LogCookCommandlet: Display: Texture (Inline)                                0.00                   0.00            12         98.19

ProcessResult.StdOut:   LogCookCommandlet: Display: DistanceField                                   0.00                   0.00             0          0.00

ProcessResult.StdOut:   LogInit: Display:

ProcessResult.StdOut:   LogInit: Display: Warning/Error Summary (Unique only)

ProcessResult.StdOut:   LogInit: Display: -----------------------------------

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Logical . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryLogical" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Logical from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Trigger . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTrigger" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Trigger from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Set Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Value  no longer exists on node  Set Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "SetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Set Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Scalar . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryScalar" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Scalar from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Transformation . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryTransformation" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Transformation from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Aximmetry_Camera_Virtual'.

ProcessResult.StdOut:   Make sure 'Aximmetry_Camera_Virtual' has been compiled for  Get Aximmetry Video from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] OnCameraCut  : unable to determine expected signature - is the delegate pin connected? from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Event Dispatcher has no property  Assign <invalid delegate> from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Failed to create property K2Node_CreateDelegate_OutputDelegate from  <None>  due to a bad or unknown type (Delegate) from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] The property associated with  Force Temporal Jitter  could not be found in '/Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual_C' from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] OnCameraCut  Signature Error: Unable to determine expected signature - is the delegate pin connected? from Source: /Game/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.Aximmetry_Camera_Virtual

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] In use pin  <Unnamed>  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] In use pin  Return Value  no longer exists on node  Get Aximmetry Video . Please refresh node or break links to remove pin. from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Error: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\StarterContent\Maps\Minimal_Default.umap: [Compiler] Could not find a function named "GetAximmetryVideo" in 'Minimal_Default'.

ProcessResult.StdOut:   Make sure 'Minimal_Default' has been compiled for  Get Aximmetry Video from Source: /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.Minimal_Default

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Shapes/Shape_Cylinder.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/glossy1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Materials/glossy.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/glossy.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT5.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT4.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/EMISSIVE2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_LIGHT2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/EMISSIVE1.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_LIGHT.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/FLOOR_SEGMENT2.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/MATERIALS/CIELING_BLACK.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/LIGHT_MATERIAL/EMISSIVE.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/LIGHT_MATERIAL/LIGHTCOLOR.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/TAA_Mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/TAA_Mask.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/Shadow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Shadow.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Billboard_Base.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/Billboard_Unlit.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/Billboard_Lit.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Reflection.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Color_Merge.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Color_Merger.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Camera.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Billboard.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Shaders/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/AO.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Components/Render_Mode.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Empty_Tonemapper.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Materials/Alpha.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogLinker: Warning: Asset '../../../../../../Users/Kevin/Desktop/CORPORATE_2_V2/CORPORATE_2_V2/set2/Content/Aximmetry_VirtualCam_3-Cam/Blueprints/Aximmetry_Camera_Virtual.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.

ProcessResult.StdOut:   LogInit: Display: LogUObjectGlobals: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Script/Aximmetry': Can't find file.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Trigger . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Trigger . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Set Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Set Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Scalar . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Transformation . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Name  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Order Index  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Generate Mipmaps  specifying non-default value no longer exists on node  Get Aximmetry Video . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\Content\Aximmetry_VirtualCam_3-Cam\Blueprints\Aximmetry_Camera_Virtual.uasset: [Compiler] Input pin  Default Value  specifying non-default value no longer exists on node  Get Aximmetry Logical . Please refresh node or reset pin to default value to remove pin.

ProcessResult.StdOut:   LogInit: Display: NOTE: Only first 50 warnings displayed.

ProcessResult.StdOut:   LogInit: Display:

ProcessResult.StdOut:   LogInit: Display: Failure - 110 error(s), 333 warning(s)

ProcessResult.StdOut:   LogInit: Display:

ProcessResult.StdOut:   

ProcessResult.StdOut:   Execution of commandlet took:  62.19 seconds

ProcessResult.StdOut:   LogShaderCompilers: Display: === FShaderJobCache stats ===

ProcessResult.StdOut:   LogShaderCompilers: Display: Total job queries 1470, among them cache hits 0 (0.00%)

ProcessResult.StdOut:   LogShaderCompilers: Display: Tracking 1345 distinct input hashes that result in 787 distinct outputs (58.51%)

ProcessResult.StdOut:   LogShaderCompilers: Display: RAM used: 5.88 MB (0.01 GB) of 3276.80 MB (3.20 GB) budget. Usage: 0.18%

ProcessResult.StdOut:   LogShaderCompilers: Display: ================================================

ProcessResult.StdOut:   LogShaderCompilers: Display: Shaders left to compile 0

ProcessResult.StdOut:   LogHttp: Display: cleaning up 0 outstanding Http requests.

ProcessResult.StdOut:   LogContentStreaming: Display: There are 1 unreleased StreamingManagers

CommandUtils.Run: Took 67.431501s to run UE4Editor-Cmd.exe, ExitCode=1

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.06.22-13.34.41.txt

InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-13.33.34.txt C:\Users\Kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.06.22-13.34.41.txt

InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2022.06.22-13.33.34.txt

Log.WriteException: ==============================================================================

Log.WriteException: ERROR: Cook failed.

Log.WriteException:        (see C:\Users\Kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)

Log.WriteException: 

Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\Kevin\Desktop\CORPORATE_2_V2\CORPORATE_2_V2\set2\set2.uproject; see log C:\Users\Kevin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Cook-2022.06.22-13.34.41.txt

Log.WriteException:    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426

Log.WriteException:    at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238

Log.WriteException:    at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89

Log.WriteException:    at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.

Log.WriteException:    at Project.Cook(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278

Log.WriteException:    at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206

Log.WriteException:    at BuildCookRun.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39

Log.WriteException:    at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263

Log.WriteException:    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547

Log.WriteException:    at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511

Log.WriteException:    at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175

Log.WriteException:    at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87

Log.WriteException:    at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739

Log.WriteException:    at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87

Log.WriteException: ==============================================================================

Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)


 
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TwentyStudios
6/23/2022 9:12:05 AM
  -  

You really should attach the cooking log file as a document instead of just pasting it into a post like that. 

 
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Eifert@Aximmetry
6/27/2022 11:43:09 AM
  -  

Hi HoopsMD,

From the logs, it seems you are cooking the project not with Unreal Editor for Aximmetry, but with the normal Epic Unreal Editor.

Please make sure you installed Unreal Editor for Aximmetry. You can download it from here if you didn't install it with the Aximmetry installation process: https://my.aximmetry.com/User/MyDownloads

And make sure you open the Unreal project with Unreal Editor for Aximmetry. On the loading screen you should see Unreal Editor for Aximmetry written out:

Warmest regards,

 
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HoopsMD
6/28/2022 12:41:33 AM
  -  

Thank you so much for your help! Fixed everything.