Hi,
I setup a multi-machine to an LED. The output looks weird and I'm not sure what is wrong. I have attached some images about the issue.
Hi,
I setup a multi-machine to an LED. The output looks weird and I'm not sure what is wrong. I have attached some images about the issue.
Hi,
I don't think it's an issue of loading the shaders. I have attached a video of me loading the demo News Room scene:
https://drive.google.com/file/d/19gF8VhaoZDN9OQ4QmlUhN4CIZNuIkUpU/view?usp=sharing
From 0-59secs it shows that when I have unified multi-machine setup disabled I get just one tile on one wall rendered. It also shows at 59secs that my node output channels are #2 and #3 but only one side of the wall actually renders anything.
At 1min I enable unified multi-machine setup and I'm able to get both sides to output but the left wall only shows one tile with a weird image.
Is it possible to arrange a video meeting? It'd be nice to go over what I'm doing wrong with my set up. Thanks.
Hi Roswell,
You are using Tracked Camera compound. You need LEDWallCam_Prev_3-Cam_4-Wall compound for a led wall setup. Please follow our documentation on led walls closely: https://aximmetry.com/learn/tutorials/for-studio-operators/using-led-walls-for-virtual-production/
You did not see anything with the Tracked Camera compound, cause when setting the Cam 1,2,3 Engine to remote, the selected remote renderer will use the Input settings from these inputs:
It is likely you didn't have anything set for Input 2.
Nevertheless, you most likely want to use the Led Wall compound which works differently than the tracked compound.
Please contact sales@aximmetry.com if you want to arrange a video meeting or want to have a training session.
Warmest regards,
Hi Roswell,
You should wait until the shaders are compiled.
The compiled shaders are not stored in your project but under the Windows Users folder structure. So when you open a project on a computer where the project was not opened before, you have to wait through all these shader compiling.
Warmest regards,