Camera Sequencer feature idea

 

Hi there.

In the Cameras page we can smoothly transform between different camera paths.

To achieve the same effect in Camera Sequencer I added a few more tools to the xcomp as below.
A couple smooth modules and a global delay and on/off control.

Works like a charme, and maybe you guys want to incorporate this into future versions?

Cheers & all the best.

Eric.


   EricWest

 
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EricWest
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In addition, it would be just great if we could also control a 'virtual aperture' with the sequencer to achieve different depth-of-field effects!

 
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Eifert@Aximmetry
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Hi Eric,

Nice suggestion, we added the smooth control to our request list.


About the virtual aperture, do you use it in Unreal by modifing Aximmetry's Cine Camera Blueprint? And can you describe the workflow with aperture and focus values (focus which is already exposed to Aximmetry from Unreal). It can help us implementing aperture related features in the future.

Warmest regards,

 
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Eifert@Aximmetry
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Hi Eric,

In the latest Aximmetry version (2024.3.0 BETA), the [Common]:Compounds\Camera\Camera_Sequencer.xcomp has been updated to be able to provide smooth control. Additionally, some other small fixes have been made to the compound.

Warmest regards,

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