Can i use live link tracking systems in unreal using aximmetry in Live Synk and not in Coocked?
ELimpia
Eifert@Aximmetry
-
Hi,
You can use the Live Link plugin in Unreal for Aximmetry. But Aximmetry's camera compounds won't be able to use Unreal's Live Linked tracking as Camera Tracking. Only after significantly editing the Aximmetry camera blueprints, you can use somewhat the Live Link tracking as tracking for cameras.
Warmest regards,
ELimpia
-
Can you give me more specific advice on what i should change and how to do it? Which nodes do i need to change?
I have trackers and encoders that work with livelink and it's a problem not being able to use them in axi.
Eifert@Aximmetry
-
Hi ELimpia,
Can you tell which trackers and encoders you use? Maybe there is a way to use them in Aximmetry without Unreal Livelink.
Warmest regards,
ELimpia
-
We use Vive Mars with Indiemark encoder.
Eifert@Aximmetry
-
Hi ELimpia,
I would suggest waiting until Aximmetry supports Vive Mars. We are working on it and you can expect it soon.
Also, Lonet (Indiemark) is supported by Aximmetry, you can find it in the Manage Devices:
Warmest regards,
ELimpia
-
How soon will Vive Mars support be ready?
Ahmed@Aximmetry
-
Hello ELimpia,
We don't have an exact date to announce yet. We started working on implementing it, but it needs some time to be perfectly executed and tested.
We will post updates as soon as we have more concrete information.
An error occurred while uploading, please try again.
Cookie consent
Our website uses cookies to give you the best online experience, also we use other technologies to improve
and analyze our website traffic, and to understand where our visitors are coming from.
Hi,
You can use the Live Link plugin in Unreal for Aximmetry.
But Aximmetry's camera compounds won't be able to use Unreal's Live Linked tracking as Camera Tracking. Only after significantly editing the Aximmetry camera blueprints, you can use somewhat the Live Link tracking as tracking for cameras.
Warmest regards,