Can i use live link tracking systems in unreal using aximmetry in Live Synk and not in Coocked?
Can i use live link tracking systems in unreal using aximmetry in Live Synk and not in Coocked?
Can you give me more specific advice on what i should change and how to do it? Which nodes do i need to change?
I have trackers and encoders that work with livelink and it's a problem not being able to use them in axi.
Hi ELimpia,
Can you tell which trackers and encoders you use? Maybe there is a way to use them in Aximmetry without Unreal Livelink.
Warmest regards,
Hi ELimpia,
I would suggest waiting until Aximmetry supports Vive Mars. We are working on it and you can expect it soon.
Also, Lonet (Indiemark) is supported by Aximmetry, you can find it in the Manage Devices:
Warmest regards,
Hi,
You can use the Live Link plugin in Unreal for Aximmetry.
But Aximmetry's camera compounds won't be able to use Unreal's Live Linked tracking as Camera Tracking. Only after significantly editing the Aximmetry camera blueprints, you can use somewhat the Live Link tracking as tracking for cameras.
Warmest regards,