Hi there.
When using the 'regular' Camera animations
(in the Camera Tab select the camera, select a path, activate A or B)
one can adjust the Camera's parameters interactively directly on the output screen.
Is there a similar option when using a sequencer node attached to the SeqCamTransform pins of e.g. the 'MixedCam_Unreal_A-B_Preview_3+3-Cam' Compound?
Enabling the 'Edit Scene On...' option and making the connected SequenceNode the active tool, shows the Control widgets which in turn allow me to move the camera, but this only works as long as we are in the Flow tab. Also, moving the camera won't generate any keyframes in the sequencer.
As soon as we switch to the Sequencer tab, the widget disappears.
Moving the camera is now only possible by adjusting values numerically in the Sequencer or by modifying the curves.
Is there any way to combine 'move camera interactively on screen' with 'generate keyframes in sequencer'?
Cheers & all the best.
Eric.
Hi Eric, I think I understand what you are asking. Any chance that this video helps. Using the camera sequencer | Virtual Production Unreal Engine & Aximmetry Tutorial - YouTube