How to create a "poor man's process" driving scene with LED WALL?

 

Hello, 

I've created an camera animation along a path in an Unreal sequence. My goal is to bring this camera  animation into Aximmetry and run it on my LED walls creating the illusion of the environment moving past the windows of a real, non moving vehicle on the floor in front of the LED wall. 

I exported the Unreal camera as a Collada file and was able to import and connect it to the LED Wall compound, but the position was wrong in Aximmetry and did not match the camera position in the Unreal scene. 

I have searched the forums and tried a few things mentioned with no success. 

Is there a clear way to have an imported Unreal camera to match the scene location? And can that camera be connected to the transform of the LED Wall camera compound?

I would like to be able to play the camera animation on the LED wall and still have the tracking as well. That way, it will appear like people are driving along a road and I can still move the camera with parallax. 

I got very close playing with the compounds but seemed to be missing a step that would put the imported camera in the correct position. 

Thank you very much for any help or advice. 

   RBellgardt

 
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TwentyStudios
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You’ll probably have better luck if you do the camera animation in the Aximmetry Sequencer instead. 

 
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RBellgardt
  -  

Thanks Twenty. 

I've simplified my scene to just a road going down a straight path and using your suggestion of animating using sequencer in Axi. Works just fine.