Hello friends! I created a virtual studio in Unreal 4.27, also in Unreal I made a level sequence, with a basic animation, so far so good, now I would like to control that animation from Aximmetry, to start pressing a button for example! This way I can control the animation of Unreal objects!
Example: Press a button to display the map of Europe, then press another button to display the map of Russia!
Question: Can I do this? Can anyone help me with a tip, or a plugin to control Unreal in Aximmetry animations?
Thank you very much for your support!
You can trigger and control most things in UE4 from Aximmetry with the GetAximmetry blueprint functions. In this case you would probably use GetAximmetryTrigger to trigger the animation. You could also do the entire animation in Aximmetry by controlling the object using GetAximmetryTransform.