Are there any examples about using the new PBR shaders with virtual studio projects?
Also how to export models from 3D software like 3DMax and C4D?
ahmed ahmed
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Aximmetry
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Importing models works the same way as before; setting up the shaders is a bit different. (See our example in [Tutorials]:Materials\Materials - 03 - Photorealistic - PBR and Standard.xcomp where the new and old type of shaders are compared.)
We will publish a new studio made entirely with PBR soon.
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Importing models works the same way as before; setting up the shaders is a bit different. (See our example in [Tutorials]:Materials\Materials - 03 - Photorealistic - PBR and Standard.xcomp where the new and old type of shaders are compared.)
We will publish a new studio made entirely with PBR soon.