Are there any examples about using the new PBR shaders with virtual studio projects?
Also how to export models from 3D software like 3DMax and C4D?
Are there any examples about using the new PBR shaders with virtual studio projects?
Also how to export models from 3D software like 3DMax and C4D?
Importing models works the same way as before; setting up the shaders is a bit different. (See our example in [Tutorials]:Materials\Materials - 03 - Photorealistic - PBR and Standard.xcomp where the new and old type of shaders are compared.)
We will publish a new studio made entirely with PBR soon.