Portrait movement

 

I saw an effect on the Internet before, that is, after the video taken by the camera buckles the character through the aximeter, there is an effect on him that the character slowly rises to the second floor from the first floor of the virtual scene like taking an elevator. Would like to ask how to make this effect with aximeter?

   jiaojichao

 
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Ahmed@Aximmetry
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Hello,

That is called level streaming.

Checkout both these videos for examples: 

https://www.youtube.com/watch?v=GdVyKynbwxo

https://www.youtube.com/watch?v=jxACEkc95j4

Both are based on the Level Streaming concept .

After you have the level transtions set up in unreal, the only thing you will need to do is trigger it from Aximmetry.

Good luck with your creations!

Best regards,

 
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jiaojichao
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Thank you. I watched the video. It seems that this effect is not what I want. First of all, I use the aximeter to pick out people. Then I want the effect that this character stands on a circular UFO and can fly around in the sky according to the path I set

 
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Eifert@Aximmetry
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Hi,

You probably want something like this: https://www.youtube.com/watch?v=eZwZMOLpVP0

I assume you use a tracked camera and you want to add additional virtual motion on top of the tracked input.
You can easily do something like that using tracked camera compound's VR Paths:
You could assign a camera position for each floor level in the VR Paths and choose between the floors by pressing 1,2,3....

Also, make sure you have the Billboards turned on:

Of course, there are other ways to do this, but this is in general the easiest way to achieve the effect in the video.

Warmest regards,