Hi there.
When building a studio scene in Axy, there are multiple components that have to be positioned.
- A table which the Billboard sits behind.
- The Billboard itself.
- The Virtual Camera to roughly match the perspective of the real world camera
- A few subtle camera moves
- Some 'floating Content Window' (say... a wheather map or the like)
Now when you re-position the table you have to re-do all the positioning of all the other elements,
including re-doing all your subtle camera moves.
That's why I was thinking about building a 'Master Mover'.
Basically a Transform (which drives a couple of TransformConcats) which allows to take the entire lot described above and move it to a different position.
In terms of Camera and Billboard it seems to be sufficient to insert the TransformConcat in between the MixedCam_Unreal_A-B_Preview_3+3-Cam and the Unreal Scene like so:
However, when moving things along the Z Axis, a slight (and not really consistent) offset betwen around in the unreal scene and the Billboard occurs. Observe the point where the Billboard intersects with the table.
Starting position.
Moving the lot in X is no issue at all.
Movement in Z makes the Billboard slide through the table:
After a certain amount of sliding, the Billboard's position stays a the same offset, no matter how far we move further in Z:
Any idea what's going on here?
Cheers & all the best.
Eric.
Correcting myself here...
The sliding occurs in *both* X and Z now....