Traces when the character moves

 
hello, I have a problem on one of my projects, that I can't solve, despite having consulted the various documentation, and the topics on this forum. On my virtual camera, when the character moves, there are some traces that follows. There are certainly somethings in the settings that cause this, but I can't find... In Project Setting i set Custom Depth-Stencil Pass to Enabled with Stencil. I am using version 2022.2.0.21406 Thanks for your help !

   slimen

 
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Ahmed@Aximmetry
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Hello,

It looks to me like a keying issue. It could also be because of a framerate mismatch. Please make sure that your project settings are matching those of your input signal. 

In case the problem is not solved, please upload a recording of the issue so that we can have a better understanding.

Best regards,

 
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slimen
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Hello Ahmed,
and thank you for your reply.

I changed the settings on the chroma but it does not change much. I also checked the framerate on the Unreal project.
It was positioned at 50fps as for the video on Aximmetry. Unfortunately, the traces are still present.

I added a video so you can see more precisely: https://youtu.be/tqjqY2zmgGE.

Best regards,


 
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TwentyStudios
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Are you using the DLSS plug-in? The TAA bypass doesn’t work with that and can generate these kinds of artifacts. Also, make sure you have updated the Aximmetry camera in the UE4 project.